[REL] EnduranceRacingX EGT by URD Update V2 July 2016!

Discussion in 'Vehicles' started by UnitedRacingDesign, Apr 4, 2013.

  1. delapecs

    delapecs Registered

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    Great news, thanks Alless !
     
  2. baristabrian

    baristabrian Registered

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    Great! Thanks Alless:)
     
  3. Guimengo

    Guimengo Guest

    Señor Ales, can we expect more car squads under each manufacturer?
     
  4. UnitedRacingDesign

    UnitedRacingDesign Registered

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    what do you mean by that?
     
  5. Guimengo

    Guimengo Guest

    Originally each manufacturer had two cars (I know Ferruccio has 6 or so, can't remember). My question is if we will see corresponding amounts of cars per manufacturer like real life, and if we will see individual driver helmets and suits as part of each car/team. The same question extends to Prototype. For variety and realism's sake.

    Thanks!
     
  6. UnitedRacingDesign

    UnitedRacingDesign Registered

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    well i can ask those beeing done yes, like full 2015 package BUT will you guys overall use it? I rather than ask few guys to make real skins and i pay them than doing full package of fictional stuff?
     
  7. Eddy

    Eddy Member

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    Yes i will, can't answer for the rest of the community [emoji6]
     
  8. Juergen-BY

    Juergen-BY Registered

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    and please for T5, too :eek:
     
  9. ethone

    ethone Registered

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    Ah, you're going to pay me? Neat! ;)
     
  10. Guimengo

    Guimengo Guest


    Well, I don't know as that is your business decision. Running this package offline, with the AI, is nice having a very large grid and it's nice having at least some variety in helmet and driver suits... even if just color palette changes on the same designs.
     
  11. ethone

    ethone Registered

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    Gui, running against the AI is possible with the skin pack that has been released. That won't help with helmets and driver suits though.
     
  12. baristabrian

    baristabrian Registered

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    Thanks Ales, FYI: I also just realized that the Corvette C6r no longer has a number 70. Was this intentional or an oversite? I ask because I am in the process of doing a skinpack for my league for our upcoming 2015 season 2 which starts in a few weeks, and some of the drivers want to keep last seasons skins however some of those folders no longer exist in the new update. This will mostly be an issue for the Ferruccio (which you say is already fixed) and the Corvette C6r number 70.
     
  13. UnitedRacingDesign

    UnitedRacingDesign Registered

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    Intentional, as i was doing updates to the skins and i had no psd. Removed it for now.
     
  14. UnitedRacingDesign

    UnitedRacingDesign Registered

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    Our new packages is causing no problems so im uploading them into shop and mediafire over night. Emails will go out than from my time here today in the morning.

    Changelog:
    -Few fixes in hdv
    -small engine adjustments on cars needed
    -default setups
    -FPS fix
    -Tires updated by VEC league(NO CPM and this will take some time, needs alot and alot testing and improvment)
    -Helmets only changed, no drivers, will have to be animated yet and we are exploring some issues there with exporting them and so on

    few other things I cant remember now but probably not soo important mentioning.
     
    Last edited by a moderator: Jun 27, 2015
  15. John

    John Registered

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    Thank you for the update Alless, looking forward to it. Good luck with the CPM, hope you can nail it down without too many failures. :cool:
     
  16. UnitedRacingDesign

    UnitedRacingDesign Registered

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    Emails are out!
     
  17. gneffio

    gneffio Registered

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    Thanks Ales! Just received the mail, I'm not able to test till tomorrow but it's a great news :)

    Ciao!
    Ignazio

    Inviato dal mio A0001 utilizzando Tapatalk
     
  18. hexagramme

    hexagramme Member

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    Thanks a million for your hard work and dedication. :)
     
  19. CraigT

    CraigT Registered

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    Thank You Ales! Love the PX too
     
  20. batito

    batito Registered

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    recieved thxs
     

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