[REL] EnduranceRacingX EGT by URD Update V2 July 2016!

After some laps with the new Bayro E5, i see that :

- rearview cam exposure isn't correct. I may be that it doesn't use the hdr profile.
- rollbar material need to have less glossiness reflection.

I don't have a good feeling with braking, as even with 9o% braking power and 63 front, the car tend to lock and make a 180° just at the end of braking. I have done some test at hockenheim with full rubber track.

Anyway, the car is great! Totally worth the price.
Cheers.

Dont worry about mirrors, got a fix allready here. Found a solution to that should work with any HDR profile, will include that next week and yeah rollbar needs more tweaks. Will work on that today.
For braking, will check that.
 
I had a brief play around Sebring & had similar braking issues with 63-37, I was forced to brake much earlier to avoid losing control of the car. Tbh I thought it was me and needed more practice & the car some tuning, but after reading the comment above I'm hoping it's actually a flaw in the car design :)
 
So the car is out already?! any comment about physics and ffb?!
thanks!
Any video too?!

Had about an hour with it this morning GTClub, Physics are alright and kinda belivable but also quite easy to drive too. Ffb seem pretty good, i think the sounds are to low compared to isi content and mirrors are too bright at the moment.
 
Very minor bug found.

On the final right hander at Mid Ohio, the trackside replay camera violently shakes up/down when tracking the Bayro E5. I've tested it with several other vehicles and they were all fine, the problem only seems to be with the Bayro. Is there a specific point/component on the car that the camera focuses on?

Apart from that, a absolute pleasure to drive. Money well spent :)
 
I made a comparison about the damping values with an ISI GT car, the Camaro.

Let´s take a look at this.


These are the lowest values oft the E5 Mod




here the strongest values



here the lowest Camaro values




and last but not least the strongest camaro setttings.




The E5 softest slow bump and fast bump Setting is much more to hard, compared to a licensed car with true life values.

The second part is, that a slow or fast Rebound at the highest available setting is always stronger than the bump at the highest available Setting. You can see it , if you take a look to the Camaro. Than take o look to the E5 Settings and you will notice, that it is totally different and it effects, that the car jumps over a humpy road like a crazy cow while bull riding
 
Last edited by a moderator:
@Andregee the camaro is one big cow from GT3 series :) Our car has nothing to do with GT3 ;)
I think the physics ive included in this stage is more oriented to ISI vette. Not sure now as ive done few in past and this one inside now was the best one our beta testers liked it and we had real racing drivers testing it to.
 
Just did a couple of Laps on Silverstone and Nordschleife, wow! Amazing car to drive, feels really, really good. ISI Tires go along excellent, good Feel and Feedback. Lovely car, congrats on creating that, its exactly what i hoped for :D

Braking is a bit twitchy, i set the Brake Bias more forward to 62 or 63 Front, its pretty good with that
 
@Andregee the camaro is one big cow from GT3 series :) Our car has nothing to do with GT3 ;)
I think the physics ive included in this stage is more oriented to ISI vette. Not sure now as ive done few in past and this one inside now was the best one our beta testers liked it and we had real racing drivers testing it to.

But with the Vette (or any tintop from isi) i can tell from front suspension/car movement when to put power down on corner exit and when not too. I see hardly any suspension movment with the Bayro.
 
But with the Vette (or any tintop from isi) i can tell from front suspension/car movement when to put power down on corner exit and when not too. I see hardly any suspension movment with the Bayro.

Will check that for sure, ill add other physics next week and you can decide wich you prefer.
 
Will check that for sure, ill add other physics next week and you can decide wich you prefer.

cheers Ales, the model is out standing looks really good at this stage great job. Your physics are improving with time but i feel there is to much down force with the bayro especialy on the front where there is just a defuser/splitter and no little winglet thingys like the Camero.

For me it feels theres to much downforce at front with some random understeer chucked in now and then, just feels strange.
 
Last edited by a moderator:
@Andregee the camaro is one big cow from GT3 series :) Our car has nothing to do with GT3 ;)
I think the physics ive included in this stage is more oriented to ISI vette. Not sure now as ive done few in past and this one inside now was the best one our beta testers liked it and we had real racing drivers testing it to.

That a rebound is softer than the bump is unreal undepending of the series in every way. Let´s take a look to the vette´s setting.

Here you can find the soft settings.



And here the hard ones.



Also here you can notice, that the allowed rebound settings are always stronger than the bump settings. The fast rebound has to be stronger than the fast bump, to compose the bobywork. If it´s not, the car is deflecting for example 2 inches in but rebounding 3 out inches and that makes the car very unstable like a so called crazy cow:D. A stronger fast rebound prevents a jumping.

A stronger slow rebound at the rear prevents a turn in oversteer oder loosing the car while braking at the rear. Maybe you can spend the values a much more wider range so that we on our own can decide, what setup we like to drive. I prefer real life settings. Tank you.
 
Last edited by a moderator:
That a rebound is softer than the bump is unreal undepending of the series in every way. Let´s take a look to the vette´s setting.

Here you can find the soft settings.

And here the hard ones.


Also here you can notice, that the allowed rebound settings are always stronger than the bump settings. The fast rebound has to be stronger than the fast bump, to compose the bobywork. If it´s not, the car is deflecting for example 2 inches in but rebounding 3 out inches and that makes the car very unstable like a so called crazy cow:D. A stronger fast rebound prevents a jumping.

A stronger slow rebound at the rear prevents a turn in oversteer oder loosing the car while braking at the rear. Maybe you can spend the values a much more wider range so that we on our own can decide, what setup we like to drive. I prefer real life settings. Tank you.

Ill try to get another version out with diferent physics.
 
Back
Top