[REL] EnduranceRacingX EGT by URD Update V2 July 2016!

Discussion in 'Vehicles' started by UnitedRacingDesign, Apr 4, 2013.

  1. Nazirull Safry Paijo

    Nazirull Safry Paijo Registered

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    Hi guys,

    Wut kinna race format u guys doing?
     
  2. oxia

    oxia Registered

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    a great news, thx for the info Ales :)
     
  3. Racefreak1976

    Racefreak1976 Registered

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    Porsche 919 LMP1 at Le Mans 2014 (URD PX Darche) ;)

     
  4. EpicPosterGuy

    EpicPosterGuy Registered

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    Awesome vid :rolleyes:
     
  5. Juergen-BY

    Juergen-BY Registered

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    I have done the xfiles for the Vernom and the Ferruccio, but for Darche it`s the problem that some front parts are missing in 3DSimed. I don`t ask for your 3D Model, just for a xfile to make render pics....

    Annother question, Ales: We´re preparing the skins for our upcoming season. Therefore we need the missing templates for the Ferruccio (working rWing, Banner & Window). Any chance to get this templates soon?
     
    Last edited by a moderator: Jun 29, 2014
  6. Mr.Thor

    Mr.Thor Registered

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    very nice video. did not watch it completly. but it seems to have the same "bug" like URD mod. i don't here the other cars when overtaking ;-) :D

     
  7. Nazirull Safry Paijo

    Nazirull Safry Paijo Registered

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    Can these cars race alongside the T5s?
     
  8. Racefreak1976

    Racefreak1976 Registered

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    They're prototype cars. I don't think they go along well with touring cars. Then again, everything is possible in rFactor2. You could race Formula 1 cars in a Howston, basically.
    Just in case you were referring to the GT cars. Same principle applies here as well, I guess.
     
  9. Racefreak1976

    Racefreak1976 Registered

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    I noticed that the outside sounds of the URD cars in general are lower than the inside (cockpit) sounds. If Ales could just turn up the outside volume somehow in the next update it should be all good.
     
  10. Juergen-BY

    Juergen-BY Registered

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    I recognized at the Corvette, the Headlight are allways on. Would this be fixed?
     
  11. UnitedRacingDesign

    UnitedRacingDesign Registered

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    yeah will remove those for next update.
     
  12. steviejb

    steviejb Registered

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    I must admit, I hoped the feature was going to be added to all the other cars, rather than removed. It adds a nice realistic touch to the cars IMO. :)
     
  13. Bjørn

    Bjørn Registered

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    I agree :) Cars have daylights on in the real world :)
     
  14. Juergen-BY

    Juergen-BY Registered

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    The problem is, in our league races are headlights on alowed only, while raining. I think this is in real race series similar...
     
  15. steviejb

    steviejb Registered

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    WEC, ELMS and TUSCC (at least, it appears they do) all mandate that cars run with some lighting on, but not full beams. The lights that are always visible on the Corvette don't actually produce any light, it's simply a texture. When you physically turn on the headlights, more lights come on and then you have lighting of the track. :)
     
  16. Racefreak1976

    Racefreak1976 Registered

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    No please! Don't! The AI never turns on lights during daylight! I'd like to keep it that way since it is more realistic that some drivers have their lights on earlier than others.

    I really don't think so. Have you ever seen a race on TV or the Internet? I think it's more the drivers personal decision.

    Thank you! That makes two.
     
  17. jabberwalkie09

    jabberwalkie09 Registered

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    +1 I enjoy the lights seeming to be on.
     
  18. UnitedRacingDesign

    UnitedRacingDesign Registered

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    Yes i could add partly lights on to other cars like on vette. Not everything is full on so there is still diffente when you make lights on.
     
  19. Fraggon

    Fraggon Registered

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    That would be awesome. The lights are never off completely in endurance racing :)
     
  20. jabberwalkie09

    jabberwalkie09 Registered

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    I think this is a great idea!
     

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