[REL] EnduranceRacingX EGT by URD Update V2 July 2016!

Discussion in 'Vehicles' started by UnitedRacingDesign, Apr 4, 2013.

  1. MMartin

    MMartin Registered

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    Just one word:" Stupendaaaa!"

    Thank you Ales and URD!
     
  2. hexagramme

    hexagramme Registered

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    Brilliant! Thank you!
     
  3. Black Dice

    Black Dice Registered

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    Well done Ales. Thank you
     
  4. Andregee

    Andregee Registered

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    The gear ratios of the ai are a bit weird. the Ferrucio runs nearly 290km/h in the 5th gear and the corvette runs in the limiter at 260. Bayro and AMD are fast enough for LeMans, Venom ist to slow with 270, didn´t check the darche. I wanted to create own setups for the AI in tosch´s way but i saw the the team name of the corvette in the veh file is ferrucio racing and its the same like for the Ferrucio. ;) so that its impossible to create different setups for the ai for Corvette and Ferrucio.

    But most of all amazing work.
     
  5. boxer

    boxer Registered

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    I still can't get the sound balance between in cockpit sound and the opponents right... is its as if you are racing by yourself... Don't get me wrong the in car sounds a great but the balance is just not there. at leas not for me. I welcome suggestions...may be it's my setup.

    Also why the omission of the car screen shot on the car selection screens. (Tree view version).
    Sure there is the shuffle selection but IMO it's a useless interface. (Why this choice!!!)
     
  6. Eddy

    Eddy Registered

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    Had lots of fun at your server Gagi, thanks for hosting. Hexagramme was the man to beat tonight but i never ever got even close to him in my Darche :p

    Thanks Ales really great job from you and your team. The Ferruccio (or whatever) is really a charm just like all the others. No bugs found yet
     
  7. Eddy

    Eddy Registered

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    Boxer, i don't even hear the starting sounds when i push the throttle, let alone my opponents. but imho i really think rl is like that also so it simulates pretty accurately real life.
     
  8. RNeves

    RNeves Registered

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    Just tried the ferruccio!!! What a beauty!!! Just two minor things i noticed:

    - You hear the rev limiter a little bit before you actually hit it (the car still gains speed when you start hearing it)
    - The engine temperature is too low, i reduced the radiator size to the minimum and the water temperature didn't go over 66 ºC on LeMans

    But about all the rest, Top notch!!!! ;)
     
  9. msportdan

    msportdan Banned

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    Can i ask anyone's opinion about the stiffness of the 458. My first impressions on default setups, is that it was very rigid seemed more single aeater than gt. Thought the darche felt but more alive. Dunno. Its late just thought ill post my thoughts. But overall bloody brilliant.

    Sent from my RM-875_eu_euro1_260 using Tapatalk
     
  10. NightSt@lk3r

    NightSt@lk3r Registered

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    Indeed, was good fun! looks like i need to get the setup figured out for Silverstone though, some seriously quick guys on there tonight.
     
  11. DEK

    DEK Registered

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    Awesome car and nice Server. Had some Gold races.
    Just Hop ob fixe for some Gold fun this weekend.
     
  12. Black Dice

    Black Dice Registered

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    I do agree that the default gear ratios need optimization for all cars so the Ai is a bit better but the F car is just brilliant Ales. Best I have used in the mod. Will try out some of the other cars if I can get out of the F at some point. LOL
     
  13. baristabrian

    baristabrian Registered

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    Great work guys!

    Couple questions.

    I have noticed when I paint one of your cars (they look fine when Im painting them) always look much different in game. The colors are very faded and very shiny. When I save the PSD to a DDS what dxt level and mip map settings do you recommend for the URD cars?

    Also for some reason I can not get the paint scheme Im using on the rear wing of the Ferruccio to show up in game. Just comes out solid black. I know on the vette the naming convection for rear wing was xxxWING.dds. Is it different for the Ferruccio?
     
  14. nipzon

    nipzon Registered

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    Awesome Work Guys! Worth every dollar paid.
     
  15. PetraGTC

    PetraGTC Registered

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    the template of the F doesn't have an alfa layer by default, so without making one that suits your needs, the car ingame will be overshiny. Try making an alfa layer on the psd, lets say around 130, then paint your car, save and see if that satisfies you.
     
  16. Adrian

    Adrian Registered

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    [MENTION=1361]Ales Ogrinc[/MENTION] nice job, the most amazing cockpit in RF2 (or any game) in the rift so far!

    Couple of things I've noticed, hands are clipping through the steering wheel and the last light on the steering wheel doesn't light up.

    Does anyone have any decent setups? i'm struggling with understeer mid corner and onwards. :p
     
  17. NWDogg

    NWDogg Registered

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    Thanks for the update Ales, great work! It's great to finally add the Ferruccio to the lineup, have a perfectly solid TUSCC series now.

    Does anyone have any setup advice to loosen these cars up? Particularly the Vette, Venom, and Ferruccio. They are wicked tight, and I've messed around with the sway bars a bit but couldn't find a balance that really works. I imagine I'd have to either soften or stiffen the whole suspension, then adjust the sway bars and maybe ride height, but I'm terrible at setups...definitely no engineer here. Any advice would be appreciated.
     
  18. C3PO

    C3PO Registered

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    I find the balance of the Ferruccio perfect set-up wise out of the box. This is a car you cannot overdrive into and out of corners - like the McLaren MP4-12C GT3. That's the nature of a mid-engined beast.
     
  19. UnitedRacingDesign

    UnitedRacingDesign Registered

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    Great guys you like it :)

    I will work on C7r to bring that car soon as posibile so we will have full 2014 grid. I think the c7r will go along c6r as free download to thank you all for purchase of EGT or T5.
     
  20. ethone

    ethone Registered

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    You will need to save the dds file in DXT5 to retain the alpha layer information, which for example is responsible for the degree of reflection you will have on the car.[/QUOTE]


    I'm not particularly a fan of the real life car but the URD version is truly awesome. So much fun to drive even on the first lap out, great looks and great sound. Thank you Ales!
     

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