Discussion in 'Vehicles' started by UnitedRacingDesign, Apr 4, 2013.
Got it ta buddy
Sent from my RM-875_eu_euro1_260 using Tapatalk
Got it too
I was checking my mail from morning
Minor thing: all AI cars have sideleds by default. Only the Ferruchio doesn't, it's a tuning option but not what the AI uses. Any way to turn this around so it will match in an all-AI race?
Well done Ales -- what changes have been made to fuel ... to what sort of values can we expect?
Those are like placeholders on all for now. Im checking if i can find some way to implent some animations on them. All tuning parts will be adjusted later on once i figure few things out. But no, cant be inverted now.
Youre welcome guys. Have fun!
In the box, thanks !! I know what i will do tonight !
email received as well. a question about the intallation process Ales, we have to unistall all the previous version? ( i think it was a single package, or maybe it was 2 update ago?) btw, downloading right now
Thank you very much! Now i need a new CPU and GPU to play it well, i can enjoy a solid 60 only alone in the track! not a mod issue in any way!
Yep thx Ales perfect timing It seems that all want download the ferrucio first because this file need's ten times longer then the others
Men I love this moments it so exciting to discover the improved things and of course to drive the whole mod in one field
Ha ferrucio download is finished byyy
Thanks for the all the efforts and giving us something to play with over the weekend, and much longer afterwards of course Are the cars' physics updated with the latest engine features such as this one(from the dev blog) and the new steering system(introduced with the karts)?
Optional new HDV [SUSPENSION] line ModelWheelsIncludeAllTireMass=1 improves accounting for tire mass and inertia. Obviously this must coincide with actually adding the tire ring mass and inertia to the wheels in the chassis.ini file. In addition to more accurately simulating the tire ring, this also facilitates the removal of SpinInertia and SpinInertiaAI from the HDV. A related change is the optional removal of TemporaryRingMassInertia from the TGM file – the tire now dynamically changes inertia depending on current shape (a new variable MassInertiaMultiplier can also be included if the physically calculated values are not satisfactory for some reason).
Thanks Ales (and team) downloaded and raring to go
Yes, that is best way to avoid any issues.
I didnt check exactly what was new there actually and usually i wait for few builds before implenting new stuff to avoid any problems that might be caused by early releases.
Thanks Ales, great job. I love the ferrari sounds and the whole update. Dont mind paying for quality.
Uahh this sound and the cockpit in the ferrucio love it
Please can start up somebody a server for this mod with for example silverstone or Bahrain or Hockenheim or Sebring ?
No mail for me till now...
Check spambox please to.
Thanks for the update Ales, great work mate.
EnduranceRacingX by URD Update May
If Ales is ok for a server, why not
I can do that.
Sure you can do a server, why not?
Just paid PM sent, please kindly send me the links
Server Atchoom#1 (200Mbits/s up/down location Paris) will be launched with all your cars on Silverstone.
If too much ping from one player : I will kick
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