[REL] EnduranceRacingX EGT by URD Update V2 July 2016!

Discussion in 'Vehicles' started by UnitedRacingDesign, Apr 4, 2013.

  1. Narrowbackwing

    Narrowbackwing Registered

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    Yes I got the same prob , not multi view , FOV is well it depends what car I'm driving so I can see the mirrors ,anything from 30 to 55 :) , I just presumed they knew and would fix it in the next update .

    It good you brought this up .
     
  2. GCCRacer

    GCCRacer Banned

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    Ales, I would suggest to not pack all the cars togehter again. That way people can pick and chose which they want to have installed or which they can do without (for example the Z4 is not installed for my because it doesn't run in WEC).
     
  3. UnitedRacingDesign

    UnitedRacingDesign Registered

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    I see, well maybe i can add another class you can chose to race with.
     
  4. ethone

    ethone Registered

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    Keeping the cars separate is much easier for updating them with skins. No multi-compoment that gets invalidated when you uninstall one while working on them. :)

    Please remember to set the vehicle classes correctly and include the Le Mans setups so we can finally use the Corvette and Venom as AI cars.
     
  5. ZeosPantera

    ZeosPantera Registered

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    Should these vehicles NEVER stall even if I have all assists off, Clutch up, 3rd gear slammed into a wall not moving? Seems exceptionally resilient.
     
  6. Noel Hibbard

    Noel Hibbard Registered

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    YES PLEASE DO THIS!! This will fix the setup assignment problems everyone has been complaining about. The Z4 VEH file for example can have something like this Classes="Z4-GTE" and then in the Z4 Upgrades.ini you add DisplayClassOverride="GTE". This will give the Z4 it's own class (which is what setups assign to) but in the monitor timing and in the XML results file it will just show up as the "GTE" class.
     
  7. UnitedRacingDesign

    UnitedRacingDesign Registered

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    Just doing our first LMP car ingame, has to be done so we can start physics and sound testing so as some other things for this kinda cars...Screen will follow...And Ferruccio going in to in short time(sounds are actually ready so as some basic physics)
     
  8. Fraggon

    Fraggon Registered

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    great news, can't wait :)
     
  9. UnitedRacingDesign

    UnitedRacingDesign Registered

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    Some quick ingame work :) And this is build 494 as all newer builds gave some serius issues with grafical settings(allways resets settings, white showroom...)

    Ah and model done by Marc :) and skin by EraZr1(he just joined our team to for liverys)
     
    Last edited by a moderator: May 1, 2014
  10. ethone

    ethone Registered

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    Looking good Ales!
     
  11. Eddy

    Eddy Registered

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    One word.....wow!

    Verstuurd vanaf mijn GT-I9195 met Tapatalk
     
  12. RNeves

    RNeves Registered

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    Finally some visible progress!!! Keep up!!!
    Good work
    ;)
     
  13. jimcarrel

    jimcarrel Registered

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    I can hardly wait to see the physics you come up with on this model. I'm very unsatisfied with any early version of any related mod that is out there.
     
  14. Noel Hibbard

    Noel Hibbard Registered

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    On build 660 the config.ini is written to one location but read from another. So when you make changes to settings they get lost when restarting. A work around is to make your changes and then exit DevMode and then Copy <Core>\ModDev\UserData\Config.ini to <Core>\Config.ini. Then you will at least get the same settings every time you start up. If you make changes again, you will have to copy the config.ini again. Not sure about the white showroom problem though. I've never seen that.
     
  15. sg333

    sg333 Registered

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    That is spectacular! :cool:
     
  16. tjc

    tjc Registered

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    Indeed...

    Looking very good there Ales. :cool:
     
  17. Mr.Thor

    Mr.Thor Registered

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    Wooow :)

    Gesendet von meinem Nexus 4 mit Tapatalk
     
  18. UnitedRacingDesign

    UnitedRacingDesign Registered

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    thx, will check it in next days than.
     
  19. WiZPER

    WiZPER Registered

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    I can confirm "white showroom", looks like MAJOR overexposed HDR - which basicly doesn't work in DEV at all.
     
  20. Noel Hibbard

    Noel Hibbard Registered

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    I guess I hadn't gone into the showroom in DevMode 660 yet. But I found a fix. Settings/Video Res and change the shader level to Auto hit apply (if it is already on auto just hit apply), then exit and copy <Core>\ModDev\UserData\Config.ini to <Core>\Config.ini again. I now have a correct showroom and it survives restarts.
     

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