[REL] Endurance Series rF2

Discussion in 'Vehicles' started by klo-che, May 8, 2015.

  1. Jan Cato Larsen

    Jan Cato Larsen Registered

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    It will be a pleasure to get Enduracers in rF2 as well. We used the rF1 mod for many leagues at Simjunkies and it is rated very highly amongst us there. Same as with APEX group as well. I could set up URD there, but finding it hard to get all in on buying it. I have tried :) So even though I love URD cars, we will just have to wait for our next WEC tour until we get something from Enduracers. Thank you both, or all 3 groups, for the passion you put into this.
     
  2. klo-che

    klo-che Member

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    Most of you were right, the Ligier JS P2 is under development !

    The already famous LMP2 racer, introduced in 2014 for the Le Mans 24hours, is in works by the team and will join the mod once ready, but not in the first build release. We've prepared some renders for you :

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  3. gkz

    gkz Registered

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    any timetable for the first release ? weeks, month, years ? :>
     
  4. klo-che

    klo-che Member

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    Somewhere between now and the end of the year :)
    You know we are not much keen on release dates, we're not professional.
     
  5. alpha-bravo

    alpha-bravo Registered

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    Depends on the point of view. In my opinion EnduRacers are very profesional :)
    Thx for the update :cool:
     
    Last edited by a moderator: Aug 2, 2015
  6. Nitrometh

    Nitrometh Registered

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    But the cars we will get and the cars we already have in rf1 are more than professional. They are right from heaven.

    Gesendet von meinem GT-I9301I mit Tapatalk
     
  7. klo-che

    klo-che Member

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    As reminder, the team is still looking for a 3D modeler to join us, so do not hesitate to contact us.
     
  8. klo-che

    klo-che Member

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    New Endurance Series rF2 screenshots unveiled !

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  9. klo-che

    klo-che Member

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  10. TPG

    TPG Registered

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    looking good guys! :cool:
     
  11. BobDobbs

    BobDobbs Registered

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    And the best thing is that they will have the correct car names and liveries, instead of a bunch of made-up words to get around copyright issues. This is why a modified version of this series is my mainstay on rF1; all the cars from over a decade of racing, looking just as they did on the track when I watched them. Hopefully independent modders will chip in with add-on packs here too.
     
  12. Jimmi Allison

    Jimmi Allison Administrator Staff Member

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    I hope that's not the best thing - because that's easy to change ;)
     
  13. deBorgo83

    deBorgo83 Registered

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    Just... fabulous. Sooo looking forward to this mod. :cool:
     
  14. Knight of Redemption

    Knight of Redemption Registered

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    Ooh, okay allowing for the fact that just maybe it might take longer, I won't hold you to that "by the end of the year" Excitement levels just went up a notch. ;)
     
  15. philman

    philman Registered

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    And now only one thing to do: WAIT.....
     
  16. BobDobbs

    BobDobbs Registered

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    Easy if you have access to a source for pre-made skins, or infinite time to make your own. I've done this in the past (for F1C and rF1), and it takes more time than I really would like to spend; it's hard work to do a car properly. Also, you still have to track down team names and car details in the config files to edit. Given the choice between customizing cars and driving them, I know which one I'd rather spend my time on.
     
  17. shiet

    shiet Registered

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    I hope they gonna boost the sounds of the cars because the rF1 mod lacked in that department...
     
  18. MaD_King

    MaD_King Registered

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    Internal sounds or external sounds or both? (Just to know)
     
  19. Satangoss

    Satangoss Registered

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    [​IMG]

    The cars modelling looks better than any professional paid racing game or simulator, congratulations.
     
  20. Noel Hibbard

    Noel Hibbard Registered

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    I remember a lot of people bumped up the multis for the internal tire sounds. The default values were low which made it harder to detect a locked tire. But I think that was a design decision. It would be cool if rF2 had per car tire sound multis that could be adjusted in the UI. Because changing a tire sound multi in the sfx would require a repack which then makes it incompatible with the original component.
     

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