Damian Baldi
Registered
I installed the MOD yesterday for the first time, and I have to say that the Lola P2 is lovely to drive with every engine, in special with the HPD V8.
Nobody talked about that kind of movement. Also, regardless of your experience, even if you were Lewis Hamilton, what has been talking about is totally objective, they are elemental physics. As for the last paragraph, I think most of us here have years of sim experience to know about lack of seat of pants feeling...
I also enjoy driving all the others P2.I installed the MOD yesterday for the first time, and I have to say that the Lola P2 is lovely to drive with every engine, in special with the HPD V8.
Today, Studio 397 Dev Team will be releasing an important update of rFactor2, introducing in particular the much awaited DX11 graphic technology to the platform. S397 team has made a good job ensuring that current DX9 MODs are compatible and can be used directly without errors or game crashes. Anyway, if you directly test our MODs on this new build, you may notice some graphic issues, such as no reflections on cars bodywork, or high saturation on cars Motec devices.
The team is aware of the situation. We are currently discussing the best way to go internally. We were not supposed to release any new builds soon, but we can not let you use the mod with graphic lacks without enjoying the benefits of the DX11 move. We will keep you informed when our decision is made. Stay tuned and congrats to Studio 397 for this update !
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Dear community,
We would like the confirm you that we will be releasing in the upcoming weeks a new build update of our MODs, Endurance Series rF2 and Flat6 Series rF2, linked to the release of the rFactor2 DX11 first build and the fact that our shaders are not working correctly on DX11. The new builds will include the following changes :
* Graphics : Updated bodywork shader.
* Graphics : Updated dashboard display devices shader.
* Physics : Correction of cars inertia values.
Increase your caster gives more feeling and all GTE P@ cars giving me a hugh FFB but thats with a OSW have to reduce carspecifics FFB back from 1.00 to 0,32 otherwise cant turn the wheel anymore and in crash i brake my arms (Before I did some additional testing with the Flat6 GTE car, I ran some laps in the GTC/GT3 Cup car. There is definitely a feeling in the GTC car that doesn't exist in the GTE car. The steering feels a bit more connected and the car has less of a "pendulum" effect with respect to weight transfer. More "alive", if you will.
Moving on to the GTE car, you can tell right away the steering doesn't feel as direct. Now, after going with softer springs and more damper resistance, I could feel some of the weight transfer induced swinging around started to reduce. Added a few clicks stiffer front ARB and it helped yet again. While the car still feels a bit disconnected in the steering, you can definitely tune away some of the symptoms we have been discussing previously.
All testing was done at Matsusaka/Suzuka. I felt the sweeping nature of the circuit would be best to expose the traits we are trying to deal with.
Really doubt that it's included, I guess they'll be saving that for 2.0 (or service pack 1, don't know how they'll call it). I'd guess it would be included with the change log if that was the case.Great to hear an update is coming. I know it sin't going to be a full release, but seeing the Oreca, is it safe to assume that the Oreca would be included
The physics fix will be a welcome addition! Really looking forward to it!
Really doubt that it's included, I guess they'll be saving that for 2.0 (or service pack 1, don't know how they'll call it). I'd guess it would be included with the change log if that was the case.
Why? because it's voluntary restricted to avoid to use unrealistic positions, but could you put a screen to understand your issue?Is there a chance you could increase the seat range in all the cars.
Just thought I would ask.
Great mod.