Discussion in 'General Discussion' started by Nazirull Safry Paijo, Aug 10, 2014.
Thinking of doing a season where all GT cars going at it. Possible?
Yep. If you select all cars and tracks, you can select the EGT and BES classes. Bear in mind that they don't have equal performance - the EGT cars are based on GTE specs, and the BES mod is based on GT3 specs.
Read few articles on GTE vs GT3....interesting.
You'd better have a beefy system Naz! That's going to take some serious computer horsepower to run! Let us know how it turns out, that looks like a perfect multiclass GT field
Is the BES physics still so bad or did they make a good progress on it?
udontsay man! haha
thinking of dat, it might discourage those with lower spec pc to enjoy the goodness of racing in rf2
I srsly havent tried BES. Guybo might have some to say abt it tho.
The Porsche has issues with the undertray, I'd recommend laving it out. The Merc has a mirror problem so it's not race-ready. The other cars are awesome. Each has it's own character and are the best driving cars in rF2 IMHO. The 2014 BES mod update fixes the Merc and Porsche, but is not ready yet.
The BES mod doesn't have the best AI- so that may take some work to get it good.
GTE vs GT3....yummy
Tried the Feruccio (30L, Endurance tires) and Audi R8 Ultra (30L, Slicks) in Palm Beach. Feruccio is 1.5s faster.
But the Ferruccio is a handful while the Audi R8 is easier and on rail.
Now mixing ISI Camaro in the mix. Maybe the Nissan GT-R with weight penalty
The 370Z AI is really good. If you want a slower class, I have had real good luck with the Z
What's the latest currently released version of the BES mod?
I always have a heck of a time finding the download.
That's exactly what makes it interesting for endurance racing - wouldn't make any sense to have two different classes with same performance.
P.S.: I don't see why it should make any difference in regard performance as lon you have the same amount of vehicles going to be displayed? Every car has anyway it's own texture (skin) and based on the physics modell the driving behavior is going to be calculated).
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We r trying to arrange a combined season for South East Asia region and eastern Australia but the 2 hour time difference make and cold reception making it hard.
Weve done a number of races and it shows the BES Lambo is the fastest in 1 hour run. With Darche and Ferrucio around 2 secs behind. And yes. Dat will easily change in 2 hours race.
What is wrong with Porsche, can you explain it bit better or is it just too hard to handle?
Porsche is sure handful to master but I don`t see nothing wrong with it.
Fun2Race.net is hosting Porsche Challenge (BES) Server name: -Fun2Race.net 2- , vmod -F2R-Porsche_Challenge-, get missing component is working also
Please don`t pick up competition with AC like ISI did when updating GT cars or like EGT mod`s are , loads of grip and too easy to drive.
Porsche has (had) some unexpected diving issues, due to the wrong collision mesh, which caused sometimes funny jumps, crashes etc. In malaysia, mid sector for example. Anyway, porsche, mercedes, fixed. Also, the next update for BES is almost finished, i overworked the physics and tyres, some texture remapping, single component package for each car (allows easier and more frequent updates), and other fixes. Warning, Porsche is still only for skilled drivers Overall, this update moves the BES more to "hard to master" level, some will like, some will not.
Sounds fine thx for info
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