[WIP] Eastern Creek (Sydney MP) v0.72

Discussion in 'Locations' started by Obbzy_XR_, Aug 3, 2017.

  1. Obbzy_XR_

    Obbzy_XR_ Registered

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    Eastern Creek v0.72

    [​IMG]

    Special thanks to R1CHO for allowing me to update.

    Log:
    - Updated Graphics to counter excessive DX11 bloom
    - Slight update to Loading Screens
    - Druitt Circuit now shows correct loading screen
    - Terrain File updated to S397 NOLA specs
    - Corrected some LOD settings for various objects

    Some object issues that were in v0.69 are still there. This was primarily a DX11 hot fix.
    Other issues may be investigated at a later date.

    Enjoy.
     
    fab06, DJCruicky, Easton and 10 others like this.
  2. wrxxy

    wrxxy Registered

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    Thx Obbzy your a champ!
     
    bwana and Obbzy_XR_ like this.
  3. GrimDad

    GrimDad Registered

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    Loving the tracks you're doing Obbzy
    Thanks m8
     
  4. MarcG

    MarcG Registered

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    Thanks very much, have you placed it in Steam Workshop?
     
  5. Obbzy_XR_

    Obbzy_XR_ Registered

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    No, not yet. Steam workshop looks like it's a pain to get content loaded up into. I will have a go over the weekend...
     
  6. TassyDevil

    TassyDevil Registered

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    Thanks for a great track :)
     
  7. Nibiru

    Nibiru Registered

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    Thanks Obbzy
     
  8. nipzon

    nipzon Registered

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    Thx Obbzy!!!
     
  9. Eddy

    Eddy Registered

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    Thanks
     
  10. Marc Brink

    Marc Brink Registered

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    Have you considered placing cones or boundaries to close down parts of the track which aren't supposed to be used in the specific layouts?
    It's not quite clear where to go.
     
    Last edited: Aug 4, 2017
  11. MarcG

    MarcG Registered

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    Will there be any more updates to this track? Gave it a quick run today and noticed some issues:

    - No Steam download like with Philip Island
    - Track Menu screens need the Layouts not just the Oval for each one
    - Track Layout Boundaries as mentioned above
    - AIW needs some serious attention, in the McLaren the AI brake mid corner on a couple of turns for no reason (FAST path may need to be adjusted or a new one created), not raced enough so can't tell if there is a BLOCK either need to test this some more.

    Many Thanks :)
     
  12. Obbzy_XR_

    Obbzy_XR_ Registered

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    As in the first post: "Some object issues that were in v0.69 are still there. This was primarily a DX11 hot fix.
    Other issues may be investigated at a later date."

    I updated this primarily for a series. It's not on Steam as it isn't updated sufficiently to be Steam ready. Will get back to it once other tracks we are using are updated too...
     
  13. MarcG

    MarcG Registered

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    aahh yes sorry I failed to read past the download link in my excitement at getting this track in DX11 :p My apologies and thanks again :)
     
  14. philrob

    philrob Registered

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    thanks Obbzy, much appreciated
     

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