I wish there was an easier porting mechanism to get cars/tracks from the proper game into DevMode. Unpacking and "rebuilding" the folder structure and references in .scn/.gen/.veh files seems terribly unnecessary to me, given that the content is already installed in working order. For me that procedure is only for "passive" content anyway. I can't properly test and develop a track with just the rTrainer, so I need other cars. I have the FR3.5 in semi-working condition (crashes occasionally and wet tires aren't working), same for the GT-R (no sounds, as that .mas is encrypted. Way to go!). I'm in no need to actually mod any of those cars so I'd be quite happy if DevMode were just able to read them in their rfcmp/installed state and let me drive them across my in-development track. Likewise, car modellers can't develop their physics in particular by just running Joesville. And likewise, they hardly need to change any aspect of the track, just a working track like found in the game proper. Releasing two versions of each car/track again seems terribly unnecessary to me. So: Either let us port tracks to DevMode more easily or let it directly read and use content installed in the game proper.