Hi, today I need some help with adding dynamic shadows to a car. How do I do that? Changing something in the .gen? Changing something in the gmt? I tried copying the rFtrainer gen, but that didn't work. Shadows only appear on debris after crashing (frontwing, rearwing, tires, nose, etc)... Thanks for your help
<LOW> MeshFile=rter_body_high.gmt CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(5.0) ShadowCaster=(True, Solid) //------------------------------------SHADOW AND COLLISION OBJECTS--------------------------------- MeshFile=rter_coll.gmt Render=False CollTarget=True HATTarget=False LODIn=(0.0) LODOut=(200.0) MeshFile=rter_undershadows.gmt CollTarget=False HATTarget=False AmbientObject=(True,Texture)
I did that, but there's no shadow ingame... not even a static shadow, they'll only appear at parts which broke off, what's wrong?