Dynamic shadows? Need some help again

Discussion in 'Car Modding' started by Devin, Feb 11, 2012.

  1. Devin

    Devin Member Staff Member

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    Hi, today I need some help with adding dynamic shadows to a car. How do I do that? Changing something in the .gen? Changing something in the gmt? I tried copying the rFtrainer gen, but that didn't work. Shadows only appear on debris after crashing (frontwing, rearwing, tires, nose, etc)...
    Thanks for your help :D
     
  2. fanlebowski

    fanlebowski Registered

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    <LOW> MeshFile=rter_body_high.gmt CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(5.0) ShadowCaster=(True, Solid)

    //------------------------------------SHADOW AND COLLISION OBJECTS---------------------------------
    MeshFile=rter_coll.gmt Render=False CollTarget=True HATTarget=False LODIn=(0.0) LODOut=(200.0)
    MeshFile=rter_undershadows.gmt CollTarget=False HATTarget=False AmbientObject=(True,Texture)
     
  3. Devin

    Devin Member Staff Member

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    I did that, but there's no shadow ingame... not even a static shadow, they'll only appear at parts which broke off, what's wrong?
     

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