Dynamic mirrors on VR, "Real mirrors"

Yeah sure, I agree the current mirro adjustment is a pain!

Just saying that I'd prefer s397 to develop improvement for VR such as road brightness or regarding overall performance.

If dynamic mirrors bring more performance then go for it
 
Currently adjusting mirrors in rF2 - such a pain. Also looking how low impact to FPS it does in AC + how immersive it looks = it should be #1 fix to VR in rF2.
left control + keys assigned to the seat = left mirror
left alt + keys assigned to the seat = right mirror
but first you must place both mirrors with keys assigned to the seat + shift:);)
 
so excited about new (beta) online in rFactor2. This one made me try rFactor once again - and this time with success.
I love the VR experience and online competition that rF2 online now provides.
And yes - I'm rediscovering the good old disadvantages - car mirrors in VR is one of the biggest poor design left in the sim.
So frustrating - everything is almost perfect - the physics, the FFB, the online, even the graphics is fast and good looking (with proper content).
The very outdated mirrors and HUD destroy my "perfect simracing title" <cry>
 
Also, they could fix what ISI have never fixed, rendering the back of car in the mirrors(changing the player.json file, but is a mess)...Well if they fixed everything, none will play any other sim, then RF2.
 
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