Hello guys! I'm doing track tests on dx11 at new transfagarasan project but I have shadow problems. When mountain shadows falling on road then the ambient light turns as if it were night time!!!!.....I need headlights....why?.showing some screenshoots..... Such as the tittle of this thread says......how can I fix that? these shadows give a very ugly look. if anyone has any ideas to correct this, please let me know then. Thanks a lot. Annotation: Curiosly, this problem didn't happen with the first pre-realease beta dx11 that ambient light was controlled by autoexpossure. When you was a dark area then expossure was higher.