Released DX11 and VR Open Beta, Is Here!

I didn't have to in-install or change the name of any files either. downloaded it... it worked. Still got all my plugins enabled as well. Only one that doesn't work is Trackmap.
 
Am I alone on this?
ISI C6R GT2 at Sebring CTD before finishing loading track (Windowed borderless & Full screen). ES p2 + full EGT doesn't crash. DW12 ok at Sebring also.
Sorry.
Cheers.
 
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After starting the DX11 beta it introduced a heavy control (steering) lag, while there was no control lag at all with DX9 (Fanatec Formula Rim).
Hopefully, it will get corrected... :-(
 
We need full screen back. Windowed is for games that have plenty of resource headroom and rF2 is not one of those.

EDIT: I'm having to turn Aero off to play this without stutter.
 
Tested DX11 and DX9 back to back being alone on track. First the updated FR3.5 at the updated Silverstone with AA at Level 5, then with Level 1, everything else on low or off, PP off aswell. Got something like 80 FPS at best/around 70 at average and the higher the AA the higher the input lag. And I am not talking about some input lag, but very noticable lag that heavily affects my driving. FPS count seemed similar but that could be an issue with the counter itself. That said, performance was very stable for me and even on lowest settings the game looked acceptable from cockpit, reflections and overall colour palette showing big improvements. The amount of bloom is a bit too much for my taste but I think this can be tweaked easily. I couldn't Alt-Tab out of the game and loading times seemed alot faster overall. Menu was lagging aswell.

After that I switched back to the DX9 build with a small download of something like 80mb, deleted shader and cbash cache aswell as the player.json. Updated tracks and cars aren't there as I think that they require DX11 related stuff, so I had to settle with the older Silverstone and FR 3.5. With the same graphic settings and AA level at 1 I get over 350 FPS leaving the pits wich speaks alot for itself. I won't even dare to compare the games with 19 AA cars and everything turned up to my usual DX9 settings. For now I will clearly settle with the DX9 version due to better fidelity in all conditions, much better performance and zero input lag, wich is propably the biggest factor for me. Anyway, looking forward to the next few updates. Once the performance gets optimized we will see the real potential and I am really looking forward to what is to come. Performance problems aren't down to AMD vs Nvidia cards btw. I am running Nvidia and the FPS count is still quite low. Seeing how smooth and good the trailer looks it makes me think that either someone with a NASA system recorded the stuff or that something in the current public beta build is borked.
 
Continuing my own observations from earlier, max framerate hasn't restored normal smoothness in cockpit view. It's hardly unplayable but not the way I'd like it. I kept my gfx settings the same as in DX9 for comparison purposes (all maxed out) so will try backing off some of the heftier settings, hopefully that will sort things out until things are better optimised.
I must say though, a full day-night-day cycle at Silverstone looked absolutely outstanding! :cool:
 
I am getting this overdone lighting effect in the Renault Trophy at Silverstone with dx11 and ppe at medium settings:
upload_2017-5-2_19-38-41.png
 

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I am getting this overdone lighting effect in the Renault Trophy at Silverstone with dx11 and ppe at medium settings:
View attachment 7049
Yep same here :( with low of fps, i try to rollback and i dont have all the cars and tracks :(. Now force to go again to dx11 maybe with more test i can get 60fps. Before this update i can max all in dx9, now dx11 even in medium and low i cant get 60fps on nvidia gtx 1060 6gbs.
 
Must say a very well done to Studio 397, looks like a solid platform to build on. Early days and plenty of optimisation to be done, but good effort so far. Kudos to the developers for releasing it in beta form, hopefully we can all provide some constructive feedback that makes it all better for everyone. I think rfactor 2 now has the beginnings of a new lease of life.

Keep up the good work.
 
As I wrote before, except the fact that the circuit lights are not working for me on the updated tracks (Nola, Silverstone), everything runs really smooth. I have all in game settings on high, AA 8X, PP medium and get stable 120 to 200 fps, depends on circuit. On some tracks the fps go 20-30% down in replay. Even VR works fine and out of the box for me, stable and better than expected. PC setup is a i5 4690K, 16gb Ram, GTX 1070 and running the PSVR. :)
 
Yep same here :( with low of fps, i try to rollback and i dont have all the cars and tracks :(. Now force to go again to dx11 maybe with more test i can get 60fps. Before this update i can max all in dx9, now dx11 even in medium and low i cant get 60fps on nvidia gtx 1060 6gbs.

What do you mean with "I don't have all cars and tracks"? I am not enitrely sure, but as long as you are still subscribed to Silverstone 2012 for example, it will load the right version according to wich DX version of the game you are running. Also make sure that you set the build in the BETA tab to NONE as explained in the news. Also regarding the previous posts about the Renault Megane Trophy: no matter if you use the official or the 3rd party version, this mod hasn't been updated yet, so I am pretty sure that the devs are aware of those issues. Regarding the updated content I found the dash glow on the GT500 to be none existent (with PP effects at NONE) where the FR3.5 showed it still with PP effects off. Haven't noticed any differences on the dash glow in GT500 regardless of wich PP settings I used. DW12 dash glow is too extreme on the other hand and looks rather buggy. This is just too much:

 
Awesome! 100+ fps ultra on Silverstone & 15 cars. Replays 35 fps on full.
(Intel Core i7 6700K 4.0 GHz, ASUS GeForce GTX 1070 8GB DUAL OC)
 
Here I present the result of my testing. First of all my specs:

Intel i7 4790 @ 3.60GHz, 8 GB RAM
nVidia GTX970
According to the video configuration menu, DX11 Memory is 1024 MB, while DX9 4084MB

Settings used (except when noted in the tables):
o5412e.jpg


Track: Indianapolis 2014
Car: USF2000, cockpit view, low FOV
Weather set to scripted (light clouds)

Post-Effects are all Off!

Results:
o7rt6v.jpg


*Almost no clouds = while in DX9 and DX11 with shadows, you could see little clouds coming over the track, and light getting darker, with DX11 and no shadows, everything was bright blue, like the most perfect day ever. The car was slidier like this, perhaps because of the way the sun warmp up the track? I don't know, could be me... BUT after I while I decided to run with DAMPlugin on and found out that in those conditions the G Force combined values were at their lowest.

**Min and Max FPS always reached in the out lap.
***With DX11, FPS gets worse over time. When noted it was the most evident.
****When i switched Road Reflection from OFF to HIGH, I lost calibration of the Throttle and Brake pedals.
*****I noticed that the first time you boot up rFactor2, stuttering is worse. Gets better the second time around.

The results are not in chronological order, but I hope it's an easy way to spot differencies between DX11 and DX9. I did some back and forth between the two of them. This is what happened:
-DX11 to DX9, lost Indianapolis and couldn't put it back on the game from Steam Workshop. I had to download the track from the old website and put the file on Packages.
-DX9 to DX11, as others have said, had to download again 3GB of datas.

One final thing. After coming back to the main menu from the practice session, side monitors still showed my last frame on track. It stayed there even when loading back the session.
2hnm449.jpg
I didnt see if you used multiview? I saw someone say you get more FPS if you turn it off. Problem is when its turned off you dont have the triple screen window anymore and you cant set monitor angle, bezel correction etc.
 
I see the colours of the function 6 (tires temp) inverted. I mean cold tires in red, medium purple, hot blue.
Anyone see that too? I followed all the checklist when I updated
 
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