driver anm 3dsmax

Discussion in 'Car Modding' started by dazzer, May 23, 2019.

  1. dazzer

    dazzer Registered

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    my question is that what is the structure that I must follow, for the animation of the driver in 3dsmax, should I follow the same structure used for the cleaners? how many squares should I use 20, 40, ...
    Is there a tutorial on how to do it?
     
  2. TheGame316

    TheGame316 Registered

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  3. Liquid4653

    Liquid4653 Registered

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    the driver max file on the modding resources download link is broken and has been for a very long time now.
     
  4. darcidm

    darcidm Registered

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  5. Liquid4653

    Liquid4653 Registered

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    is this an official driver max file for rF2?, I only ask because when i load this file, the uv is all over the place for the driver suit and making suits for that driver look not possible given the way it is laid out inside and outside the uv area, one colour suits may work but there is a lot of overlapping in the uv as well.
     
  6. Coutie

    Coutie Moderator Staff Member

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    Don't export the driver, only the animation. The driver models you have to get from somewhere else, I guess I can upload them too if you don't have them already.
     
  7. Liquid4653

    Liquid4653 Registered

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    ah right, thanks for the clarification Coutie, so this can be used and provided you have the gmt's for the drivers, all good.
     
  8. darcidm

    darcidm Registered

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    How to save animation (.anm) to use in rF2?
     
    Last edited: May 26, 2019
  9. Bernd

    Bernd Registered

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    Out of my memory only, without warranty. :)
    Click on the driver mesh and then, in the modify mode, on the physics modifier, that is assigned to the mesh.
    Now open the rfactor 2 exporter and in the rollout, go to the end.
    There you'll find the animation section.
    Check the entries if they are correct and export the animation.
    That should do the job.
    As far as i remember, there exist a few different driver meshes.
    So you have to find the one that matches the animation.
    Or you export the mesh too and use that.
     
    Last edited: May 26, 2019
    darcidm likes this.

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