Donington or Brands Hatch with good AI?

Discussion in 'Third Party Content' started by Pacchia, Aug 10, 2019.

  1. davehenrie

    davehenrie Registered

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    two methods, A( extract the file to the track folder. B) wait for the workshop version to be updated by the original uploader.
     
  2. moonm8trx

    moonm8trx Registered

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    How do you extract to the track folder? All I see is mas files. When I try to open it and replace the aiw within the brandsgp mas, it doesn't work. Can you please lend a noob a hand? :)
     
  3. lagg

    lagg Registered

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    • Decompress the mas file to a folder with "...\rFactor 2\Support\Tools\MAS2.exe"
    • Create a new .mas with the new AIW (drag and drop the files to the MAS2.exe and save the mas.
    • Create a rfcmp including all the .mas of the circuit (replacing the mas that contained the old aiw with the new one).
     
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  4. t0p5ecret

    t0p5ecret Registered

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    I'll post a video up tonight on this, it's actually really easy once you've been run through the process.
     
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  5. moonm8trx

    moonm8trx Registered

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    Thank you!!
     
  6. t0p5ecret

    t0p5ecret Registered

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    Here you go guys
     
  7. t0p5ecret

    t0p5ecret Registered

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    @philrob has repackaged Brands as version 0.82 it’s got the AIW and his new cut track warnings. You can grab it over at International Sim Racing.
     
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  8. Paulfield

    Paulfield Registered

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    Last edited: Sep 6, 2019
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  9. Mangoletsi

    Mangoletsi Registered

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    The cut regs are different between FIA and MSA/MotorsportUK standards. Unusual Phil's opted for FIA
     
  10. fsuarez79

    fsuarez79 Registered

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    https://www.studio-397.com/wp-content/uploads/2016/12/rF2_AIW_Creation_Tutorial.pdf

    It might look a bit intimidating at first but once you get a hold of it, it's actually not that hard.

    And thanks to @t0p5ecret for the updated tracks! Will check 'em out soon.
     
    Last edited: Sep 3, 2019
  11. t0p5ecret

    t0p5ecret Registered

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  12. moonm8trx

    moonm8trx Registered

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    This would get a lot of view I bet!
     
  13. t0p5ecret

    t0p5ecret Registered

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    The thing with AIW creation is it's not a hard process you just need to be able to do a fast lap with a decent racing line, it just becomes a tme consuming process because you need to test, test and re-test against AI. I'm working on Leguna Seca at the moment and getting different classes of tintops to behave through the Corkscrew there is a nightmare.
     
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  14. fbiehne

    fbiehne Registered

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    Creating an AI line in Assetto Corsa is pretty easy and I always wanted to do that in RF2, too. However I’m really a bit overwhelmed by all these steps. Would be nice to see a How-To video by you.
     
  15. t0p5ecret

    t0p5ecret Registered

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    I'd like to create a new AIW for Cadwell Park, as it's one of my all time favourite tracks so I might record the process on that one as it's a shorter cirtcuit.
     
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  16. moonm8trx

    moonm8trx Registered

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    Hey I recognize your username from AC and RD forums. Thank you for doing so many good AIs for AC.
     
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  17. MarcG

    MarcG Member

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    You could create FAST Paths for different Cars, but it's a lot more work...a lot more!
     
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  18. t0p5ecret

    t0p5ecret Registered

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    Hey mate, I actually wanted to say a massive thanks to you, because I wouldn't even be at the level I am creating AIW's now if it wasn't for your help over at RD, so thank you mate I really appreciate the time you took to answer my original questions over there.

    Also I'd actually consider doing that for the BMW M6 GT3 because it's rear suspension setup for AI is completely broken.
     
  19. MarcG

    MarcG Member

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    No problem happy to help :)
    Hopefully in the not too distant future I'll be more involved in AI again, busy wedding planning!

    In the meantime PM me the details of the BMW and I'll try and take a look this weekend, if it is broken I'll forward that on to S397 :)
     
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  20. t0p5ecret

    t0p5ecret Registered

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    Congrats mate :)
    I'll link you the video I took of it around Laguna Seca, the car looks like a road car with dead rear shocks, the rear just continually bounces. So when it hits the brake point for the Corkscrew which is slightly to the right before the left downhill it bounces the car at that angle causing it to lose traction and spin. None of the other cars behave like this, I've messaged @Christopher Elliott but haven't had a response yet.
     
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