Donington or Brands Hatch with good AI?

Discussion in 'Third Party Content' started by Pacchia, Aug 10, 2019.

  1. t0p5ecret

    t0p5ecret Registered

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    I’ve only reworked the fastest path I’ll take a look tonight.
     
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  2. t0p5ecret

    t0p5ecret Registered

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  3. 2ndLastJedi

    2ndLastJedi Registered

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    Would someone please guide me through how to add this to the track? I only race Ai and have struggled with some tracks.
    Also what Donington is being used?
     
  4. t0p5ecret

    t0p5ecret Registered

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    I’ve messaged @philrob and he is kindly going to repackage Brands with my AIW and release it.
    Donnington is @senormen latest version. You can grab it on steam.
     
  5. 2ndLastJedi

    2ndLastJedi Registered

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    That's great, thank you for your reply and information.
     
  6. memoNo1

    memoNo1 Registered

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    Mate.
    I have a big big wish.
    Can you please fix the AIW from Laguna Seca?
    This would be absolutley great!
    I love that trakc, but the AI crashes every time..
     
  7. t0p5ecret

    t0p5ecret Registered

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    Absolutely mate Laguna Seca is one of my all time favourite tracks, which version?
     
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  8. memoNo1

    memoNo1 Registered

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    Is there the version of AC? If not then take the best quality. I had 2 versions. Both did not work .
     
  9. Manfredk2

    Manfredk2 Registered

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    yes, a new AIW for Laguna Seca would be great. AI mostly coudn´t handle the corkscrew.

    Afaik are there two version of LS. One of them is much to bright (DX9?).
     
  10. t0p5ecret

    t0p5ecret Registered

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    Yep I’ve got both I’ll take a look at the dx11 version, wasn’t sure if there was another one.
     
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  11. dylbie

    dylbie Registered

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    Great work with the AIWs. It might be worth speaking with @senormen and he might update the workshop with the new AIW files.

    Also, request for Castle Combe next please! ;) It's a great little track, but ruined by the AI braking at one point on the track where they should be going flat out.
     
  12. t0p5ecret

    t0p5ecret Registered

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    Thanks mate, if @senormen is ok with me having a go I'll be happy to.
    I'm working on QR at the moment, then Laguna, then Castle Combe :)
     
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  13. moonm8trx

    moonm8trx Registered

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    Thank you so much for the work on aiw. I've never updated aiw before. Can someone run me through how to do it? Meaning how to take the new aiw and put it into the track?
     
  14. memoNo1

    memoNo1 Registered

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    Which Track stands for QR mate?
     
  15. t0p5ecret

    t0p5ecret Registered

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    Queensland Raceway
     
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  16. memoNo1

    memoNo1 Registered

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    Oki doki mate!
     
  17. Corti

    Corti Registered

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    One from my logic ignorance :cool:
    a quick line for the AI can be created from a hotlap of a circuit? :rolleyes:
     
  18. t0p5ecret

    t0p5ecret Registered

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    I've got the GTE's doing 1:25's/1:26's at Laguna at 100% skill at the moment, I'll work on it a bit more tomorrow and add a block line as well.
     
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  19. t0p5ecret

    t0p5ecret Registered

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    Basically yes, a clean fast lap, you then need to join the pit entry and exits to it, then create a blocking line that the AI will use and transition to during a race to block overtakes.
     
  20. moonm8trx

    moonm8trx Registered

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    Is there any kind of tutorial out there on how to do this? I can't find anything good for a noob like me. Also, how much time does it take to create a good AIW, provided you have the "perfect" line?
     

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