mantasisg
Registered
That first video has 3-4 degs too much safe slip? How much total slip have you measured/perceived in that footage?
Perceived is probably better word. I think it was ~8degs. It doesn't matter to be exact, it just appears too much, and too long. Perhaps bigger issue I'd say is for how long it is possible to stay at higher end angles, which makes it fitting driving technique. It does not look unrealistic, but perhaps for modern tires it is bit too free.
We are probably yet to see some aliens putting these cars at 9-10degs slip for hundred meters mid turn. At least now it will look right.
It is just interesting. IDK, maybe there is lack of snap oversteer (when front of the car grips up, and basically switches either understeer or neutralsteer into oversteer). The way I understand how it works in reality is that if you go at 150km/h and more through a turn at the very limit of all four super high performance tremendous grip slick tires, you are neutral steering, yawing twisting the car, it should be very easy loose that comfy and useful four wheel drift glide because it is very likely that any moment either of two ends will grip up while other will continue sliding and will result in instability, thus you are literally very tense not to loose a car at any moment. And only most skillful most chad-style Senna-like drivers could pull it off, while most would use more safe style keeping it in check aka driving on rails. I don't think there are many RL gt3 onboards where four wheel drifts would last so long that anyone without trained eye and actually being focused would notice that it happened.
Maybe it is a bit of longitudinal traction break lacking while cornering with plenty of throttle applied and high slip angle combined. Maybe it is something else. Maybe bit too much polar inertia. Maybe it is bunch of tiny things combining into something larger. Or maybe the cars are realistic enough for 99% of simracers and it doesn't need to be super exact. And for simracing pop-culture cars such as GT3 cars are, it is better to keep some drivability reserved for those that aren't going to put in 100hours just to master being consistent and fast. And there are arguments like seat feel blablabla
Maybe it is a bit of longitudinal traction break lacking while cornering with plenty of throttle applied and high slip angle combined. Maybe it is something else. Maybe bit too much polar inertia. Maybe it is bunch of tiny things combining into something larger. Or maybe the cars are realistic enough for 99% of simracers and it doesn't need to be super exact. And for simracing pop-culture cars such as GT3 cars are, it is better to keep some drivability reserved for those that aren't going to put in 100hours just to master being consistent and fast. And there are arguments like seat feel blablabla