Disable Headmovement in Reiza DLC cars?

Discussion in 'Technical & Support' started by HomieFFM, Apr 4, 2020.

  1. HomieFFM

    HomieFFM Registered

    Joined:
    Sep 24, 2019
    Messages:
    117
    Likes Received:
    91
    Hello, is it possible wo disable the headmovement in the Reiza DLC cars?
    Headphysics, speedsensivity, yaw and look ahead are set to 0.

    I'm one of those guys who prefer 100% worldmovement, so far I can't find a solution, only happens with the reiza dlc cars.
     
  2. ADSTA

    ADSTA Registered

    Joined:
    Nov 19, 2011
    Messages:
    2,013
    Likes Received:
    1,369
    Have a look in the player.JSON for car and cockpit vibration settings.
    They might help a bit.
     
    HomieFFM likes this.
  3. Corti

    Corti Registered

    Joined:
    Sep 29, 2014
    Messages:
    1,354
    Likes Received:
    2,495
  4. HomieFFM

    HomieFFM Registered

    Joined:
    Sep 24, 2019
    Messages:
    117
    Likes Received:
    91
    I set cockpitvibration freq to 0 , but still no change. But thanks for the idea.

    I think this is more for the opposite effect, if you want more or smoother head/car movement. But also thank you.


    It's weird that this only happens with the Reiza cars, it's like 100% worldmovement is not possible with them :confused:
     
  5. HomieFFM

    HomieFFM Registered

    Joined:
    Sep 24, 2019
    Messages:
    117
    Likes Received:
    91
    Last edited: Jun 21, 2020
  6. Lazza

    Lazza Registered

    Joined:
    Oct 5, 2010
    Messages:
    12,345
    Likes Received:
    6,572
    Indeed, that's similar to stabilise horizon in that it's decoupling the camera and car movement, whereas you want to be bolted to the car.

    Each camera is defined in the vehicle's .cam file, including the cockpit camera, and there are some parameters in there controlling orientation rates. Generally the orientation limit is set very high for cockpit and mounted cams (like 999, which I think equates to 999 radians/sec) which places no practical limit on the camera's movement. It's a bit like an extremely low inertia.

    I would suspect the normal setup for AMS includes some cockpit camera rate limiting, and that got left in the files during conversion to rF2. But only guessing there.
     
    HomieFFM likes this.
  7. HomieFFM

    HomieFFM Registered

    Joined:
    Sep 24, 2019
    Messages:
    117
    Likes Received:
    91
    Thank you for the information, so there is no way to change this on our own.

    I'm just curious that nobody mentioned this before, or that they didn't check this before the release,
    I can't be the only one who drives with 100% world movement :confused:

    ....guess I'm gonna have to leave the reiza car pack in the garage, sadly... :(
     

Share This Page