[WIP] Dijon Prenois V0.90

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Dijon_Prenois V0.90

Dijon_Prenois.jpg

Realroad fonctionnel

Amusez vous bien.

je ne parle pas Anglais juste le Français.
 
that is Dijon Prenois...



thanks and regards
 
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Great choice of track (a classic!) and looking very nice for a v0.9 :)

The AI needs a bit of work (saw several cars flipping on the special "sleeping policemen" and a few flashing textures especially in the last corner before the main straight.

But what a nice flow...especially compared to many newer tracks. Any chance you will do the shorter layout, too?
 
that is Dijon Prenois...



thanks and regards

Mandatory video to watch for anyone who thinks race cars shift or have transmissions like road cars ;)
 
Just plain old mandatory video...:p

 
Niki Lauda eats apple.....:rolleyes: ...at the Swiss :confused: Grand Prix...

 
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Just plain old mandatory video...:p


Of course there is a '79 version of this track out there, too.
 
The track might be improved with removal of the red and white "sleeping policemen" curbs, since they are not there at the real track. The very dark asphalt at the side of the main track surface is also inaccurate, but more importantly a bit too dark for usefulness.
 
The track might be improved with removal of the red and white "sleeping policemen" curbs, since they are not there at the real track. The very dark asphalt at the side of the main track surface is also inaccurate, but more importantly a bit too dark for usefulness.
+1 for the black asphalt
 
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The track might be improved with removal of the red and white "sleeping policemen" curbs, since they are not there at the real track.

Maybe sleeping policemen are for leagues wanting to avoid shortcuts. As for some mods, maybe should a LE layout and a Real layout with just a diff with sleeping policmen?
 
Maybe sleeping policemen are for leagues wanting to avoid shortcuts. As for some mods, maybe should a LE layout and a Real layout with just a diff with sleeping policmen?

Good idea.

I feel so bad when I 'accidentally' squeeze the AI over unto those sleeping policemen, only to see my opponent take off and barrel roll over the guardrails.. :D
 
je prépare une version sans anti-cut, je tiens compte de vos remarques pour essayer d'amélioré la piste, les anti-cut était déjà la pour les courses dans la ligue FFSCA avant la conversion.
pour la piste noir sur le coté je regarde peut être une différence entre ATI et Nvidia.
je vais aussi enlever la zone DRS que j'avais ajouter et la ligne blanche qui clignote.
 
Pour les anti-cut, comme proposé tu fais une version LE (Ligue Edition) ET une version normale sans eux ? Ce serait parfait, car moi les anticup, je les aime (je roule en ligue).
je prépare une version sans anti-cut, je tiens compte de vos remarques pour essayer d'amélioré la piste, les anti-cut était déjà la pour les courses dans la ligue FFSCA avant la conversion.
pour la piste noir sur le coté je regarde peut être une différence entre ATI et Nvidia.
je vais aussi enlever la zone DRS que j'avais ajouter et la ligne blanche qui clignote.
 
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