[WIP] Dijon Prenois V0.90

Discussion in 'Locations' started by Duc, Jun 15, 2015.

  1. Duc

    Duc Registered

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    Dijon_Prenois V0.90

    [​IMG]

    Realroad fonctionnel

    Amusez vous bien.

    je ne parle pas Anglais juste le Français.
     
  2. matf1

    matf1 Registered

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    Merci Beaucoup
     
  3. Justy

    Justy Registered

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    Thankyou!
     
  4. Guimengo

    Guimengo Guest

    De qui est le circuit original, quelle source?
     
  5. Hazi

    Hazi Registered

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    thx
     
  6. Andy_rsrf

    Andy_rsrf Registered

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    that is Dijon Prenois...



    thanks and regards
     
    Last edited by a moderator: Jun 15, 2015
  7. Marc Collins

    Marc Collins Registered

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    Great choice of track (a classic!) and looking very nice for a v0.9 :)

    The AI needs a bit of work (saw several cars flipping on the special "sleeping policemen" and a few flashing textures especially in the last corner before the main straight.

    But what a nice flow...especially compared to many newer tracks. Any chance you will do the shorter layout, too?
     
  8. Marc Collins

    Marc Collins Registered

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    Mandatory video to watch for anyone who thinks race cars shift or have transmissions like road cars ;)
     
  9. Eric Rowland

    Eric Rowland Registered

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    Just plain old mandatory video...:p

     
  10. Eric Rowland

    Eric Rowland Registered

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    Niki Lauda eats apple.....:rolleyes: ...at the Swiss :confused: Grand Prix...

     
    Last edited by a moderator: Jun 16, 2015
    Lgel likes this.
  11. philman

    philman Registered

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    Beau travail, merci.
     
  12. Mydriaz

    Mydriaz Registered

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    Cool !
    Thank you :)
     
  13. alpha-bravo

    alpha-bravo Registered

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    Thank you :)
     
  14. Marc Collins

    Marc Collins Registered

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    Of course there is a '79 version of this track out there, too.
     
  15. Marc Collins

    Marc Collins Registered

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    The track might be improved with removal of the red and white "sleeping policemen" curbs, since they are not there at the real track. The very dark asphalt at the side of the main track surface is also inaccurate, but more importantly a bit too dark for usefulness.
     
  16. MaD_King

    MaD_King Registered

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    +1 for the black asphalt
     
    Last edited by a moderator: Jun 17, 2015
  17. knackko

    knackko Registered

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    Maybe sleeping policemen are for leagues wanting to avoid shortcuts. As for some mods, maybe should a LE layout and a Real layout with just a diff with sleeping policmen?
     
  18. hexagramme

    hexagramme Registered

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    Good idea.

    I feel so bad when I 'accidentally' squeeze the AI over unto those sleeping policemen, only to see my opponent take off and barrel roll over the guardrails.. :D
     
  19. Duc

    Duc Registered

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    je prépare une version sans anti-cut, je tiens compte de vos remarques pour essayer d'amélioré la piste, les anti-cut était déjà la pour les courses dans la ligue FFSCA avant la conversion.
    pour la piste noir sur le coté je regarde peut être une différence entre ATI et Nvidia.
    je vais aussi enlever la zone DRS que j'avais ajouter et la ligne blanche qui clignote.
     
  20. MaD_King

    MaD_King Registered

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    Pour les anti-cut, comme proposé tu fais une version LE (Ligue Edition) ET une version normale sans eux ? Ce serait parfait, car moi les anticup, je les aime (je roule en ligue).
     

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