I’m building a new car (mod) for rF2 in 3d studio max 2010. I have successfully exported the car body, car interior and all 4 wheels with rims and tires following the car tutorial (PDF). Everything seems and looks correct in the preview scene of my brand new vehicle, but as soon as I go to the track with that vehicle, from a distant camera view I see my car’s wheels placed incorrectly. They are very close to each other and do not match the position with the car body. What’s wrong? please help!
what does LODs and A mean? sorry.. pivot points aren't at 0.0.0. because as tutorial explains, they must be at the centre of each wheel because of rotating...
Editing the suspension file might help also. Cannot remember now what you need to edit but maybe some phys-expert can explain.
I will post a screenshot later as soon as I get home if needed, but the situation is excactly as I described it in my earlier post above...
He said "from a distant camera view I see my car’s wheels placed incorrectly". Because he mentioned "distant camera", I thought the issue might be with wheels for further lod levels.
which one? FrontWheelTrackRange=(1.3064,0,1) // if non-zero, forces the front wheels to be specified track width RearWheelTrackRange=(1.3172,0,1) // if non-zero, forces the rear wheels to be specified track width LeftWheelBase=2.3730 // if non-zero, forces the left side to use specified wheelbase RightWheelBase=2.3730 // if non-zero, forces the right side to use specified wheelbase FrontAntiSwayParams=(0, 1, 0) // Whether antisway bar is (0=diameter-based or 1=spring-based, detachable, adjustable on the fly) FrontAntiSwayBase=0.0 FrontAntiSwayRange=(0.016, 0.001, 5) FrontAntiSwaySetting=0 FrontAntiSwayRate=(1.36e11, 4.0) // not applicable with spring-based antisway RearAntiSwayParams=(0, 1, 0) // Whether antisway bar is (0=diameter-based or 1=spring-based, detachable, adjustable on the fly) RearAntiSwayBase=0.0 RearAntiSwayRange=(0.018, 0.001, 8) RearAntiSwaySetting=2 RearAntiSwayRate=(1.36e11, 4.0) // not applicable with spring-based antisway FrontToeInRange=(-1.0, 0.05, 41) FrontToeInSetting=17 RearToeInRange=(-1.0, 0.05, 41) RearToeInSetting=22 LeftCasterRange=( 4.0, 0.25, 11) // front-left caster LeftCasterSetting=5 RightCasterRange=(4.0, 0.25, 11) // front-right caster RightCasterSetting=5 LeftTrackBarRange=( 0.0, 0.0, 1) // Rear-left track bar LeftTrackBarSetting=0 RightTrackBarRange=(0.0, 0.0, 1) // Rear-right track bar
FrontWheelTrackRange=(1.3064,0,1) RearWheelTrackRange=(1.3172,0,1) LeftWheelBase=2.3730 RightWheelBase=2.3730