Unfortunatly it didn't work for my team mate who just swapped to take my car, both using rF2_Delta_Best-v20.zip
Thanks for great plugin that replicates iR delta bar. I have one question though. For me it always overwrites the .lap file with last session best lap. Even if that lap is slower than the earlier one. Is it possible to persist the absolute best lap for given track/car combo ? Now, reading through the topic I realize that my problem is identical to what Mr.Thor reported some time ago: So, hasn't it been fixed yet ?
I believe this is still a problem, yes. Not clear why, because it doesn't always happen for me. Will have a look soon.
Feature request: Is it possible to display a bold blinking current lap-time on screen for a short time after finish the lap? Greeting....
I don't get it working with Win10 x64. Is there a specific trick? The plugin is installed into the right folders, because it worked like a charm in my former Win7 installation (plus same rF2 installation). The plugin is also not visible in settings menu, where you can enable/disable plugins. BTW ... i'm using rFactor2 x64.
Not that I know. All should work fine. The plugin uses the DirectX API to draw on screen though. Maybe that could be a problem? I don't have a Windows 10 system for testing unfortunately...
Strange. I've installed DirectX9 (by using the in rF2 included Tools folder and also via DirectX9-webinstaller). My trackmap-plugin is also using a specific Dx9-dll and it's working flawless. I wonder why the Delta-best-plugin isn't visible in my rF2 Plugin menu. I'm absolutely sure, that i have installed the plugin into the right folders. Does the Delta-best-plugin use some DotNet-stuff?
AFAIK you don't need anything. It's pure C++ and DirectX. No external dependencies apart from rF2. Try to run rF2 with "+trace=2" (single player command line options). It will show if the plugin is found and if it's loaded correctly. Make sure you copy the right DLL to the right folder (DeltaBest_x64.dll is for Bin64/Plugins).
Thanks for hint. Here's first part of my trace file. Plugin is found but can't be loaded. I don't know why. Code: TRACE LEVEL = 2 tracelog.cpp 222: Command line: "+path=".." +hash=####HIDDEN#### +trace=2" main.cpp 358: Version=1.1052 Build=1052 main.cpp 359: FPU=0x0008001f game.cpp 1416: Setting Mod Path "Packages" 1 0 game.cpp 1812: Entered Game::Enter() osman.cpp 901: Entered OSMan::Enter() osman.cpp 963: exe is 64-bit hwinput.cpp 7867: Entered HWInput::Enter() hwinput.cpp 7868: HKL=0x04070407 plrfile.cpp 2938: Entered PlayerFile::Enter() game.cpp 1012: Setting RFM "All Tracks & Cars" setup.cpp 2172: Duplicate vehfile detected & deleted from VehMan lists: E:\Games\rFactor2-VR\Installed\Vehicles\CorvettePC\1.0\CORVETTEPC.VEH setup.cpp 2172: Duplicate vehfile detected & deleted from VehMan lists: E:\Games\rFactor2-VR\Installed\Vehicles\Clio_PC\1.0\CLIO_PC.VEH plrfile.cpp 2106: Attempting to save to E:\Games\rFactor2-VR\UserData\player\player.TMP plrfile.cpp 2130: Retcode: 0 for renaming to E:\Games\rFactor2-VR\UserData\player\player.JSON PluginManage 336: Analyzing plugin "DeltaBest_x64.dll" PluginManage 81: Could not load plugin Bin64\Plugins\DeltaBest_x64.dll PluginManage 336: Analyzing plugin "KnockoutQualifying.dll" PluginManage 81: Could not load plugin Bin64\Plugins\KnockoutQualifying.dll PluginManage 336: Analyzing plugin "RealHeadMotionRFactor2_x64.dll" PluginManage 375: Successfully loaded plugin "RealHeadMotionRFactor2_x64.dll" PluginManage 336: Analyzing plugin "rF2PedalOverlayPlugin_x64.dll" PluginManage 375: Successfully loaded plugin "rF2PedalOverlayPlugin_x64.dll" PluginManage 336: Analyzing plugin "SpotterPlugin_x64.dll" PluginManage 375: Successfully loaded plugin "SpotterPlugin_x64.dll" PluginManage 336: Analyzing plugin "StockCarRules.dll" PluginManage 81: Could not load plugin Bin64\Plugins\StockCarRules.dll PluginManage 336: Analyzing plugin "TrackIR_rF2_Plugin.dll" PluginManage 375: Successfully loaded plugin "TrackIR_rF2_Plugin.dll" PluginManage 336: Analyzing plugin "TrackMapPlugin_64.dll" PluginManage 375: Successfully loaded plugin "TrackMapPlugin_64.dll" ...
Just for info .... i've found the solution for my problem. After installing the "vcredist_2013_x64.exe" (Microsoft Visual C++ 2013 Redistributable x64) from folder \rFactor2\Support\Runtimes\ the Deltabest-plugin finally works. So you need an installed C++ runtime under Win10. Perhaps this info could be helpful for others too.
I've searched around this thread and I've read the readme, but I can't find explanation of how to move the time delta around ingame. I've tried to put various values (5,50,500,5000) to the "Top" line in .ini, I've removed the ";" from the line and nothing happens. Though, at Top=5000, it jumps ingame from center to 10cm right every half a sec or so. The only thing I wanna do is to move it a few centimeters down...
I don't know if i'm correct, but if you want a customized position of the Delta bar, you maybe should remove the ";" from all 4 lines (Left, Top, Width, Height) and start with slightly changed default values. e.g. try this as a first step: Code: Left=0 Top=150 Width=580 Height=20 This should place the Delta bar 20px below default position.
Thanks for the help, it worked Though it's weird as I though that these lines only affect the delta bar, which I had turned off, but yeah these values move both the bar and time (even if bar is disabled). I was trying to edit the "Top" at [Time] section earlier, I wonder what does it do..
I looked into that right after Steam release. AFAIK it is not possible to publish plugins in the workshop. Only rfcmp components are supported.