Default vehicle list in Mod Mode for track testing?

Discussion in 'Vehicles' started by Alex Hogan, Mar 6, 2017.

  1. Alex Hogan

    Alex Hogan Registered

    Joined:
    Mar 6, 2017
    Messages:
    2
    Likes Received:
    0
    Hi all,
    I'm new to rFactor modding; please forgive me if this has a commonly known solution!

    I'm making a new track in rFactor 2, and I want to test out the track with more than the basic SkipBarber vehicle. I have downloaded and installed vehicles, but they only show up in Single Player / Race mode - in Mod Mode I only see the Skip Barber vehicles. It looks like Mod Mode won't load from .rfcmp files.

    Is there a way to get the regular, packaged vehicles to show up in Mod Mode? Or, is there a way to un-package a vehicle so I can add it to my Mod Mode vehicles folder and still load it?

    Again, thanks for your patience with my newbness!

    Bests,
    Alex
     
  2. Goanna

    Goanna Registered

    Joined:
    Jan 19, 2012
    Messages:
    1,447
    Likes Received:
    992
  3. Alex Hogan

    Alex Hogan Registered

    Joined:
    Mar 6, 2017
    Messages:
    2
    Likes Received:
    0
    Thanks Goanna! I'm following the link trail now - much appreciations!
     

Share This Page