You need to open ports on your router and in your firewall. They talk about it here: http://isiforums.net/f/showthread.php/1646-rfactor-2-beta-dedicated-server-ports
Are you trying to connect via ip/port? or connect using the lobby system?
Thanks for the help! But nothing has changed.check this.
Multiplayer.ini
[ Multiplayer Server Options ]
Announce Allowed="1" // Whether to announce server to matchmaker
Announce Host="1" // Whether servers will attempt to register with the matchmaking service
Discover the problem. To appear in the server list online. You have to create a MOD of the track and car of their choice. After that the MOD have to register to be able to appear in the list of servers. Here in this video you learn to create. The program is already in the folder rFactor2. No need to put the router open. I hope it has helped many. I was many hours to figure it out. 2 days. Just do everything that's in this video that will appear in the list of servers dedicated server. Thanks and sorry the translation of google.
5 mins of your time? Your time is that precious that 5 mins if far too much time? Gosh!
Actually understanding what a VMOD and a RFMOD are, opening all those ports for the dedicated server, try and do what is in that video, owning ANOTHER PC just to run a racing game, yes, that takes far more than 5 minutes and especially it takes more than 0 seconds, like it used to be with the first Rfactor when you just could press the HOST button.
I just don't understand this step backwards.
Welcome to PC gaming.... it is NOT plug and play, even if you might want it to be. It has room for flexibility.
As Woodee says it's just like rF1, only difference is if you decide to make and serve up your own vmod(s). You don't need another pc either, you can host and drive on same pc.
I also noticed that the loading time to get on the track is much much faster than on my pc (I have a 8 core processor....). Maybe is someting wrong with my game? I have the 198 build.
Allow me to disagree. I don't know how old you are, I'm 36 and used to set things up when PCs had DOS as operative system. I'm not a console kid, I just don't like when new versions of softwares or games contain less features than the previous versions, forcing the user to do unnecessary efforts, unless there is a very good reason for it (which i dont see here).
I hosted races on RF1 with no problems or lags whatsoever, and taking off this possibility in RF2 is a step backwards, as little as it can seem to you.
If we were in 1998 I could totally agree, but it's 2013 for god's sake.
As Woodee says it's just like rF1, only difference is if you decide to make and serve up your own vmod(s). You don't need another pc either, you can host and drive on same pc.