deception

Discussion in 'General Discussion' started by Ricardo Ferreira, Jul 13, 2012.

  1. Johannes Rojola

    Johannes Rojola Registered

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    There wont be this for pCARS:

    [​IMG]

    So +1 for rF2.

    Make that +1000
     
  2. Kalanur

    Kalanur Registered

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    Multiplayer is not even working yet so it's hard to say anything about pcars future.
    It's a good game and gets better all the time but without a good multiplayer mode the game will go down quickly I guess. At least they are offering (or planning to offer) a multiplatform dedicated server, which is a big pro for pCars multiplayer and a big con for rFactor 2 in my opinion.
     
  3. Duvel

    Duvel Registered

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    I strongly disagree. So strongly there is a blackhole forming round my nipples.
     
  4. GTrFreak

    GTrFreak Registered

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    omg.. lol
     
  5. MaXyM

    MaXyM Registered

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    Yesterday I did tests of current pCARS build. It is hard to compare both products since we don't know the goal teams want to reach.
    But for sure, SMS calls its dev stage in correct way: it is alpha while rF2 is IMO also in alpha stage but is called beta.
    Even in pCARS there are temporary objects/place-holders (ie ugly looking trees). CARS has blast graphics engine especially in term of lighting. But note we may be sure that rF2 will be pure simulator while extent of simulation in pCARS is unknown. My guess is that SMS has no knowledge about tyres comparing to ISI or Kaemer. At the end it may be hard to SMS to compete with ISI in this area. rF2 has weak gfx engine but it is enough to hire single one experienced graphics programmer (like KSczech for example) to make rF2 almost finished. On the other side SMS has a lot of work to do with tyre physics. It may be even harder to achieve than improving gfx in rF2.

    So.. I wouldn't say SMS is miles ahead. SMS has gfx engine and car models and they working on physics. ISI has physics and is working on gfx. ISI also has developed a few technologies no one other did: for example RealTrack. Time will show who make a job better. But I understand, using 'beta' term for rF2 may be misleading and it is what I talked multiple times about.
     
  6. adri84dj

    adri84dj Registered

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  7. Kknorpp001

    Kknorpp001 Banned

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    +1

    It was a mistake to call this a beta. Period.
     
    1 person likes this.
  8. Kknorpp001

    Kknorpp001 Banned

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    No offense, but I think you would be a better lawyer than software developer.
     
  9. Kknorpp001

    Kknorpp001 Banned

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    I can agree with you on that lol.
     
  10. Kknorpp001

    Kknorpp001 Banned

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    +1

    For example pCars was accurate in how they classified what they took money for.
     
  11. Kknorpp001

    Kknorpp001 Banned

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    Bugs and performance issues doesn't mean major chunks missing.
     
  12. Kknorpp001

    Kknorpp001 Banned

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    Webster's? Seriously?
     
  13. Kknorpp001

    Kknorpp001 Banned

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    And Asetto Corsa.
     
  14. SLuisHamilton

    SLuisHamilton Banned

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  15. jubuttib

    jubuttib Registered

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    To be exact they're not even calling it alpha yet, it's officially still in pre-alpha. =)
     
  16. F2Chump

    F2Chump Registered

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    ahahahahahahah, pcars, that's not even a half a sim yet, but it does have pretty GFX, so it'll probably outsell rf2, but rf2 will probably be the benchmark sim, so it'll be iracing and the rest who'll have to raise their game.
     
  17. Alexandre Indigné Poulin

    Alexandre Indigné Poulin Registered

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    Where did you get this?

    I've been looking to drive anything like an F1 in rf2 but the mods are so hard to find that I almost abandonned. Would it be possible to find all mods on one page, instead of having to look into underground to find anything.....
     
  18. 1959nikos

    1959nikos Registered

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    As for underground, if u go to Modding subforum ull find all info needed at the appropriate thread, so?
     

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