Debris damage options?

Discussion in 'Car Modding' started by Frederick Alonso, Apr 14, 2022.

  1. Frederick Alonso

    Frederick Alonso Registered

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    Hey guys,

    Anyone with experience when it comes to damage modelling?

    For my Cayman I'm thinking about a few options:

    A - Damage 3D model shows after original model part gets a hit
    B - Original model part detached from car after hit, a simple chassis is showed
    C - Original model part keeps on car but keeps attached on one side of the car for example (skewed)

    What options do work and how do you do it?

    I'm sure option B is used 9 out of 10 times.
     
  2. Coutie

    Coutie Moderator Staff Member

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    I believe B is the only one possible. A I guess is just the body damage texture.
     
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  3. Frederick Alonso

    Frederick Alonso Registered

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    What I was thinking is correct then. Another option is or was to add a lower poly damage bumper under the HQ version. But that is not a good way (GPU) intensive.

    What I did so far, I go for plan B then with A (damage texture) and a low poly chassis like the rear part of car.
    Thanks for the fast answer. [​IMG]

    Not possible:
    [​IMG]
     
  4. Coutie

    Coutie Moderator Staff Member

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    You could use debris instances, only issue with them is they don't get replaced at pit stops if you repair damage.
     
  5. McFlex

    McFlex Registered

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    D: Just scratches on the body?
     
  6. svictor

    svictor Registered

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    FWING & RWING instance can be repaired & restored to car. Put parts together with FWING or RWING object could be a workaround option.
     
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  7. lordpantsington

    lordpantsington Registered

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    I would still like to be able to do this:
    [​IMG]
     
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