[REL] DAMPlugin for rF2

Discussion in 'Other' started by Lazza, Jul 18, 2015.

  1. Ho3n3r

    Ho3n3r Registered

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    Still getting this, still no idea what I'm doing wrong as the instructions are pretty straight forward...
    [​IMG]
     
  2. Hash

    Hash Registered

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    Read MORE carefully, perhaps your selecting the wrong answer;)
     
  3. Hmatty

    Hmatty Registered

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    works thank you much
     
  4. Lazza

    Lazza Registered

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    Thanks guys, figured it should work, just couldn't test it myself immediately :)

    Yep, I'm quite deliberately attempting to trip up people who don't really read installers! Just take the 2 mins to read and understand what you're answering - only need to do it once. I just want to ensure people have an understanding of what they're using.

    Thanks for giving the subtle hint, I like how everyone 'gets' what it's about :eek:
     
  5. Ho3n3r

    Ho3n3r Registered

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    Lol OK got it now. Actually read the messages like an abnormal person instead of clicking yes/next every time. Thanks.
     
  6. jers

    jers Registered

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    THANK YOU - I just tested it and it works.... Appreciate it Much! :)
     
  7. newtonpg

    newtonpg Registered

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    Thaks Lazza! Working great as usual.
     
  8. fivethreefived

    fivethreefived Registered

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    I'm sorry to bother you, but I got a problem installing the plugin:
    Installed with the automatic handler, and DAMPlugin_x64.dll, DAMPlugin.dll are in the right places. However, PluginData cannot be found (did a 'search' in explorer rFactor 2 directory), I drove a lap in rfactor 2 without having heard a sound, and I cannot find any DAMPlugin.ini file in the Userdata\player folder.
    I found 'data.path' in the rFactor 2\Core folder, pointing to '.\'
    My OS is Windows 10 and got rFactor 2 Steam version (changed to steam with a steam-key for lifetime version).
    Can anyone help me please? Had no problem with Motec-plugin in non-steam version and I'm missing it!
     
  9. Lazza

    Lazza Registered

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    Grab the manual install option (check the first post), and put the PluginData folder wherever your data folder actually is. I'm sorry, I don't have a steam version, so not sure how it works. On the last page there seemed to be an issue with steam while another person's steam worked fine. :confused:
     
  10. Jernej Simoncic

    Jernej Simoncic Registered

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    Is it normal that the plugin doesn't work with rf2 build 1036?
     
  11. Lazza

    Lazza Registered

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    Judging by the posts above, no, I'd say it's not normal.
     
  12. TeroD

    TeroD Registered

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    v0.74 works with b1036, but v0.73 didn't. For me anyway, but don't know why it would be different for me.
     
  13. Lazza

    Lazza Registered

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    You make a good point... yes, versions prior to v0.74 were 'locked' to a single build. v0.74 (and higher) will work with all builds, compatibility issues notwithstanding.
     
  14. TeroD

    TeroD Registered

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    Ah, ok. Thanks for the explanation. And for the plugin itself of course! :)
     
  15. Jernej Simoncic

    Jernej Simoncic Registered

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    Ah I had 0.73, so yeah should be ok now :) Thanks a lot!
     
  16. McFlex

    McFlex Registered

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    I have some strange problems with the GPS signal. I get a correct track but when i use it for a rainbow map or sth like that the trackpositions doesn't seem to match. Just have a look here. Does anybody knwo why this happens? Maybe wrong setting in Motec on my side?

    When i use distance an lateral G to generate the track than it works

    [​IMG]
     
  17. Lazza

    Lazza Registered

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    Yeah, I've got a feeling I need to rescale the GPS after I moved it 45° away from (0,0) (to avoid 'invalid data' issues). Have to look into that further. Like you I found that changing the track generation to use G forces rather than GPS works much better.
     
  18. Lgel

    Lgel Registered

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    +1.
     
  19. McFlex

    McFlex Registered

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    Yes that's maybe the issue. I experimented a little bit yesterday and found out that the calculated track lenght trough GPS data is far away from the right one (about 1000 meters). So when i set an offset of -45° on the GPS Latitude the track lenght was calculated the right way and the trackmap was generated right.

    Btw i never had issues with invalid GPS data if i just deactivated the GPS data correction (Or speed correction. I don't know if i remember correctly)

    I also found out that the "lap distance" channel has no unit when i experimented with the correction function of lap distance in motec itself.

    I hope this helps.
     
  20. Davvid

    Davvid Registered

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    Hi
    I'd like to report that for me the auto installer didn't work with Steam version. It copied all the files somewhere but definitely not into the pointed Steam rF2 folder ;-) Manual copying however did the trick :)
     

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