Lazza
Registered
Does the g force long come out as default: deacceleration positive and acceleration negative numbers? Can you swap it around?
Yeah, because of the direction of the axes that's the way it comes out. I'm inclined to leave it as-is because then everything agrees, start reversing some and then others need reversing, etc. (I did reverse the wheel rotation channels, which actually [correctly] are rotating in the negative when you're travelling forward... but that's because wheel rotation is instinctively positive when moving forward. Longitudinal G forces are pushing you back when accelerating forward, so negative values do make sense)
But you can fix this yourself
Go to Tools -> Maths, click Add Scale/Offset on the right, select the G Force Long channel, and change the scale to -1.0. Now any log you open in that project will have that channel reversed.