Lazza
Registered
Ok, let's try another version. I'm sticking with the 0.76x just because I'd like more people to test it before I replace 0.76.
So, 0.764 it is:
https://www.dropbox.com/s/ejtykurfmtjb5m3/rF2_DAMPlugin_Handler_v0_764.zip?dl=0
Changes:
I'm hoping the earlier reported timing issues won't be present anymore, but if so I'll try to reproduce and investigate it. I'll go back over this thread for other reported problems and try and rectify if they're still present, but if anyone finds more please let me know.
Still to do:
So, 0.764 it is:
https://www.dropbox.com/s/ejtykurfmtjb5m3/rF2_DAMPlugin_Handler_v0_764.zip?dl=0
Changes:
- Increased memory use slightly to speed up processing a little (don't panic - going from 20-40k allocated up to around 120k, so if you have memory issues it's not from this!)
- Adjusted the logging start/stop cues to hopefully make driver swaps work. This does have the side effect of delaying the start and stop of normal logging just slightly, which shouldn't have any impact on the start of the log (up to 0.2s delay shouldn't really be noticeable) but you might find the end of the log has values 'reset' to strange values (which are the telemetry values provided when at the monitor).
- When a log contains no complete timed laps it should no longer show a false laptime in the i2Pro file open dialog.
- Added corrections for realtime-loss during logging, to keep lap boundaries correctly placed in the logged data.
- To make the above more visible, I've also added a "Realtime Loss" channel which shows how much time was lost in each second. I would suggest creating a channel report and showing the max value of this channel for each lap, you could also create a new expression with the formula "integrate('Realtime Loss')" and show its Change per lap in the channel report, which will show the total time lost in that lap. (this shouldn't be used as an indicator of true laptime were the slowdowns not present - it's more a diagnostic tool)
I'm hoping the earlier reported timing issues won't be present anymore, but if so I'll try to reproduce and investigate it. I'll go back over this thread for other reported problems and try and rectify if they're still present, but if anyone finds more please let me know.
Still to do:
- Make the plugin recover temp log files after a game crash (note that data won't be complete right up to the point of the crash, but game crashes are hopefully rare anyway. This is more about recovering some information from a lengthy stint)
- Rearrange some of the channel configs to better reflect typical usage. E.g. probably make Ride Height standard. I'd welcome suggestions on this, perhaps by PM to avoid lists here that might later be confusing.