Damage, "Repair All" not fixing DEBRIS

Discussion in 'Car Modding' started by WiZPER, Apr 28, 2014.

  1. WiZPER

    WiZPER Registered

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    Before I report as a bug, can anyone confirm or solve this ?
     
  2. Vance Le Garde

    Vance Le Garde Registered

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    Debris from crashes is dealt with in the .plr file I think ;)
     
  3. WiZPER

    WiZPER Registered

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    No that's just a setting for how long it's laying on the track after being torn off the car. I want DEBRIS to be repaired and reattached just as FWING and RWING instances.
     
  4. MaD_King

    MaD_King Registered

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    It was already like that in rF1, debris was not repaired, only RWING & FWING with Repair all.
     
  5. WiZPER

    WiZPER Registered

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    That might be, never thought about it, but rf2 is supposed to better things right ? :D
     
  6. MaD_King

    MaD_King Registered

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    Right :)
     
  7. theseven13

    theseven13 Registered

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    I post this post
    Hi I would like to know if there is an improvement at this level.
    I would like to create a wing before that detaches in additioner leave but especially this repairs completely.
    All debrid does not fix (3d)?
    Sorry for my english thanks
     
  8. jpalesi

    jpalesi Registered

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    Have a look here : Damage model
     
  9. theseven13

    theseven13 Registered

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    Super as explanation thank you.
    But this does not solve my problem of repair,
    The debrid0 and the debrid1 once returned to the stand does not repair.
    Has anyone found a solution to this problem?
     
  10. theseven13

    theseven13 Registered

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    Sorry I misunderstood myself:

    What i would like is derid1 and debrid2 is repairable.
    Because I am forced to break all the front wing to repair the whole (visual 3d)
     
  11. WiZPER

    WiZPER Registered

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    Only certain defined part will get repaired, correct - it's really a shame :(
     
  12. theseven13

    theseven13 Registered

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    Hello,
    I may have found a solution.
    It is possible to set the same parameters on
    Part0, part1 and front wing.

    Normally the front wing destroys it in 3 pieces at the same time
    Which allows for something more real.

    To try
    FrontWingPostreq=Part3
    FrontWingPostreq=Part4
    FrontWingDetach=1900
    FrontWingRandom=0.95
    FrontWingPos=(0,0,0)
    FrontWingMassInertia=(6.8, 0.5, 1.4, 1.3)
    FrontWingCollParams=(3600, 65, 0.6)

    Part3Detach=1900
    Part3Random=0.95
    Part3Pos=(0,0,0)
    Part3MassInertia=(2, 0.2, 0.2, 0.2)
    Part3CollParams=(3600, 65, 0.6)
    Part4Detach=1900
    Part4Random=0.95
    Part4Pos=(0,0,0)
    Part4MassInertia=(2, 0.2, 0.2, 0.2)
    Part4CollParams=(3600, 65, 0.6)
     
  13. theseven13

    theseven13 Registered

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    How much debrid can you create in your opinion?
     
  14. theseven13

    theseven13 Registered

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    I tried last night what I marked and actually the issue to my problem is that the
    front wing, this detaches into several pieces at the same time.

    So in conlusion, this front wing repairs in its entirety since it detaches with parts 3 and 4 at the same time.
    I hope that 397 studio will allow to rear several car parts and not that the front fender and the rear fender.
     
    WiZPER likes this.

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