I know there are a few key futures which makes rf2 and its future interesting to us. Besides all those features are in half way to be finished, bravo for ISI to provide them. But you should no use "incredibly" word too often until all those features have issues (sometime serious ones). ModManager is the reason to laugh rather than be thankful, but if you like it... It's kind of tool made by developers for developers. Not utility for enduser. But in previous post I meant features which was present in rf1 but are missing or f** up in rf2. In overall I can feel rf2 is not brand new, breath taking simulation, but improved rf1 with a lot of broken old features - broken due to reworking of existing code. Broken to extend that is impossible to fix them in short amount of time. If you consider replay system (including lack of some sounds on replays), damage system, sound engine, number of informations to display on dashboard or even predefined materials reacting on events (lights for example) - you will get what I meant.