Curs-o-Radar released

Curs0

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Hi guys,

I've lately switched from Assetto Corsa to rF2 and I'm very happy with it. :cool:
I'm still a newbie and I've been searching for porting of my favorites apps from AC.

Trackmap seeems to cover most of my needs, but it seems rf2 is still missing a radar plugin (am i wrong? :confused:)
I found lot of people asking for a porting of Helicorsa to rf2... so I totally rewrote it from scratch, putting in place some enhancements/removing some other features

Plugin is still in beta, so don't expect too much, but all main features seem to be up&running!
To install just extract the zip in rf2 main folder and use ini file to configure position on screen and other stuff...

Thanks to:
- Minolin (Helicorsa author) for the idea,
- Lillo for all png samples,
- and to all ACAS team for testing!

Feedbacks are welcome! :o

-EDIT-
v0.9 is out with a brand new render scaling (set your favorite radar dimension), a new car's ini file in order to specify car dimensions (with in game calibration wizard) and several bugs fixed.
Check ini files for further details, working on a user manual... stay tuned!

Download Curs-o-Radar v1.0.zip

Old versions:
Download Curs-o-Radar v0.9.zip
Download Curs-o-Radar v0.8.zip


a few screenshots to give you an idea of what it looks like :cool:

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Last edited by a moderator:
Is the position of the radar can be moved by configuration? (more on top, or more on left, bottom ...)
edit this section in conf.ini file and insert top left angle position (in pixels)
hope it helps :)

Code:
; Radar render position
; If no INI file is added or the assigned value for any of the Left, Top 
; attributes are equal to 0, the default value for the corresponding attribute
; will be used. Default values are: Left = 0 (so centered radar), Top = 300
Left=0
Top=350
 
Perfect, thank you, will test your plugin ASAP.
edit this section in conf.ini file and insert top left angle position (in pixels)
hope it helps :)

Code:
; Radar render position
; If no INI file is added or the assigned value for any of the Left, Top 
; attributes are equal to 0, the default value for the corresponding attribute
; will be used. Default values are: Left = 0 (so centered radar), Top = 300
Left=0
Top=350
 
Looks interesting. Can you change the size as well as the position? When your car happens to lag, heaven forbid that it should, does it show lagged position or un-lagged position? Just wonderingly?

Looks useful.
 
Looks interesting. Can you change the size as well as the position? When your car happens to lag, heaven forbid that it should, does it show lagged position or un-lagged position? Just wonderingly?

Looks useful.

as I already said, to change on screen position you can edit conf.ini file
I'm also working on a scale ratio to alter default dimensions... stay tuned for next updates ;)

curs-o-radar shows position reading rf2 telemetry plugin interface: I suppose local player car's coordinates are "unlagged" by definition, whereas opponent's cars coordinates are lagged.

My plugin use a very simple predictive algorithm to elaborate their approx positions between telemetry updates and in fact, if u have a decent connection, what you see in my radar matches exactly what you see on your screen.
 
I'm still working on 1.0 release and I'm facing a little issue....

In order to render cars properly, I have to know their world coordinates so I should render their relatives position on radar screen.
I found that world coordinates returned by UpdateTelemetry function don't refer to car graphical center (maybe they point to center of gravity?) so I have to consider an offset
mPhysicsToGraphicsOffset seems to be unusefull...

pls help!
 
I have tried to reposition but every time I changed the value ie left 5 top 250 it does not display at all?
Have to leave at default for it to show. Triple screens 5760 x 1080.
 
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