Curs-o-Radar released

Discussion in 'Plugins' started by Curs0, Apr 18, 2016.

  1. Curs0

    Curs0 Registered

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    Hi guys,

    I've lately switched from Assetto Corsa to rF2 and I'm very happy with it. :cool:
    I'm still a newbie and I've been searching for porting of my favorites apps from AC.

    Trackmap seeems to cover most of my needs, but it seems rf2 is still missing a radar plugin (am i wrong? :confused:)
    I found lot of people asking for a porting of Helicorsa to rf2... so I totally rewrote it from scratch, putting in place some enhancements/removing some other features

    Plugin is still in beta, so don't expect too much, but all main features seem to be up&running!
    To install just extract the zip in rf2 main folder and use ini file to configure position on screen and other stuff...

    Thanks to:
    - Minolin (Helicorsa author) for the idea,
    - Lillo for all png samples,
    - and to all ACAS team for testing!

    Feedbacks are welcome! :eek:

    -EDIT-
    v0.9 is out with a brand new render scaling (set your favorite radar dimension), a new car's ini file in order to specify car dimensions (with in game calibration wizard) and several bugs fixed.
    Check ini files for further details, working on a user manual... stay tuned!

    Download Curs-o-Radar v1.0.zip

    Old versions:
    Download Curs-o-Radar v0.9.zip
    Download Curs-o-Radar v0.8.zip


    a few screenshots to give you an idea of what it looks like :cool:

    View attachment 19802
    View attachment 19803
    View attachment 19804
    View attachment 19805
     
    Last edited by a moderator: May 1, 2016
  2. ralphluthor

    ralphluthor Registered

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    Good Job m8
     
  3. Farflame

    Farflame Registered

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    Well done!
     
  4. Associat0r

    Associat0r Registered

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    Many thanks for this. Btw could you include a screenshot?
     
  5. demerzel

    demerzel Registered

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    Thank you!

    *Workshop maybe?
     
  6. bwana

    bwana Registered

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    Guessing that's weather radar ?

    'Gerald's weather 'radar plugin works well as well ..
     
  7. Prodigy

    Prodigy Registered

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    Nope, this is like opponents radar, where you see cars around you.
     
  8. bwana

    bwana Registered

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    ah ok ,got you. .. ignore my post then ;)
     
  9. Curs0

    Curs0 Registered

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    added a few screenshots in first post :)
     
  10. MaD_King

    MaD_King Registered

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    Is the position of the radar can be moved by configuration? (more on top, or more on left, bottom ...)
     
  11. Curs0

    Curs0 Registered

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    edit this section in conf.ini file and insert top left angle position (in pixels)
    hope it helps :)

    Code:
    ; Radar render position
    ; If no INI file is added or the assigned value for any of the Left, Top 
    ; attributes are equal to 0, the default value for the corresponding attribute
    ; will be used. Default values are: Left = 0 (so centered radar), Top = 300
    Left=0
    Top=350
    
     
  12. MaD_King

    MaD_King Registered

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    Perfect, thank you, will test your plugin ASAP.
     
  13. halono

    halono Registered

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    great!!!
     
  14. smbrm

    smbrm Registered

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    Looks interesting. Can you change the size as well as the position? When your car happens to lag, heaven forbid that it should, does it show lagged position or un-lagged position? Just wonderingly?

    Looks useful.
     
  15. SupermightyZ

    SupermightyZ Registered

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  16. Curs0

    Curs0 Registered

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    as I already said, to change on screen position you can edit conf.ini file
    I'm also working on a scale ratio to alter default dimensions... stay tuned for next updates ;)

    curs-o-radar shows position reading rf2 telemetry plugin interface: I suppose local player car's coordinates are "unlagged" by definition, whereas opponent's cars coordinates are lagged.

    My plugin use a very simple predictive algorithm to elaborate their approx positions between telemetry updates and in fact, if u have a decent connection, what you see in my radar matches exactly what you see on your screen.
     
  17. Curs0

    Curs0 Registered

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    I'm still working on 1.0 release and I'm facing a little issue....

    In order to render cars properly, I have to know their world coordinates so I should render their relatives position on radar screen.
    I found that world coordinates returned by UpdateTelemetry function don't refer to car graphical center (maybe they point to center of gravity?) so I have to consider an offset
    mPhysicsToGraphicsOffset seems to be unusefull...

    pls help!
     
  18. Curs0

    Curs0 Registered

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    meanwhile v0.9 is out, check first post
     
  19. R Soul

    R Soul Registered

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    That should be useful for those of us who have 4:3 monitors and can't see who's beside us.
     
  20. =fieldzy=

    =fieldzy= Registered

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    I have tried to reposition but every time I changed the value ie left 5 top 250 it does not display at all?
    Have to leave at default for it to show. Triple screens 5760 x 1080.
     

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