crowd sounds

Discussion in 'Track Modding' started by les, Mar 25, 2012.

  1. les

    les Registered

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    in joesville i hear crowd sounds when racing if your in first place the cheering sounds get louder the question is the cheering crowd sounds how do we move these to near the grandstands. this is something ISI has not explained and i am not sure how to move the sounds to these areas

    another question is caution lights around the track, dont come on when a caution comes out is this not implemented yet
     
  2. ethone

    ethone Registered

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    I thought area sensitive sounds were entries in the .scn but I couldn't find any in the Joesville one.
    Perhaps having an instance that includes the "crowd" string is enough to trigger the basic crowd audio response?


    Caution lights work like in rF1. I have a simple on/off map system for F1-style LED boards.
    View attachment 1724
    Since I'm using two frames for each, I need three dds files for each of the two materials: YLOLT.dds, YLOLT00.dds (lights off) and YLOLT01.dds (on) on the one hand, cautionlightA.dds, cautionlightA00.dds (off) and cautionlightA01.dds (on) for the other material.
     
  3. les

    les Registered

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    anyone from ISI comment on the crowd sounds i cant find anything about how these are put into rf2
     
  4. Michael Juliano

    Michael Juliano Track Team

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    Actually, sounds can be placed using the camera editor now, and their locations are stored in the layout's camera file. Yes, sorry--I still need to work up an AIW Editor tutorial. I'll get on that as soon as I can...
     
  5. les

    les Registered

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    thank you scott now to go figure that out lol
     
  6. Major_Parts

    Major_Parts Registered

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    How are you getting on with this then?
     

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