@Travis It's only a "temporary Fix" that i've made. I remembered that there was a Problem with Cars driving at different "Corridors" ignoring each other. Now i have seen that it was posted here in this Thread from @Alex Sawczuk : In my Fix, i simply let the Corridor of the main Track, overlap with the PitOut Corridor behind of the XPitOut Object. That makes the AI detecting each other and avoiding to crash into each other at the PitOut. In Case of Croft, where the PitOut Line is identical with the fastest Race Line, it doesn't matters, because if someone cuts over the yellow Line at the PitOut, he gets no Advantage, so that my Fix has no bad Influence on the Cutting in that Area. When the Code gets fixed one Day, my temp Fix can be uninstalled and deleted.