Thanks a lot Tosh ! Where can we modify alpha vertex value ?, it is on the texture maps alpha layer, or in material parameters with max, or... maybe away? I've never used alpha vertex, so I don't really know what it mean ! I will search ... Edit: OK, I think that I find what is alpha vertex, I will see where I can modify this in max or simed ...
Quote from the known issues. Try to start a practice session on a green track and let the AI do the work.
yeah, still no dice. Tried it on naturally progressing as well as on green, put a heap of AI on and let them do their thing for ages....no rubber.
And don't forget the worlds heaviest traffic cones! Hit one at Chicane and it almost flipped my car upside down! :O Small price to pay though, doubt we'll ever see it updated, but it's still a wonderful track.
I know that some stuff could be better or some bugs could be fixed, but I don't have any free time, sorry.
Despite some small flaws and being "old" by rF2 standards, your tracks are still the benchmarks for 3rd-party tracks. They, and you, are legendary in this community. Would you consider allowing someone who passes your approval to "finish" tweaking them? We know you are busy with bigger and better endeavours.
this track is far better than any other apart from feels 3`s other tracks he shows how its done, no wonder he was snapped up, cheers feel 3
No, but please do so. feels3 is too busy to do it himself. Just label the new version "Croft-community update" so there is no confusion. If feels3 ever gets the time, he can update his own tracks his own way, but in the meantime, as was the case with Lester, it is ridiculous to have a 99% perfect track in use. That doesn't honour the author and is stupid for the community. No one questions feels3 godlike status as a track artist and no issues of attribution need to be involved in fixing this small glitch in his three tracks. So go for it!!!!!!!! I would have already done it myself if I had the modding skills.
i agree with you marc , feels3 do great work on R3E now and have no time for this but i dont have 3dmax so like you i can't do something with only 3Dsimed, that why i ask if someone have already correct this bug ??
You need the author 3DsMax source to fix those trees because you have to select all vertex, change alpha value to 99.9% and re-export .GMTs. EDIT: Yes, it's a 10 minutes job.
can you do it in Rar , Zip or Mas with just the .gmt tree ?? Instance=treesnew02 Instance=trees02 Instance=trees06 Instance=trees07 Instance=trees08 Instance=trees09 Instance=trees10 Instance=trees12 Instance=treesnew01 Instance=trees17 Instance=trees20 Instance=trees26 Instance=treesnew05 Instance=trees21 Instance=trees26b Instance=trees26c Instance=treesnew02b Instance=trees12b Instance=trees26_1 Instance=trees14 Instance=treesnew006 Instance=treesnew006up
You need original billboard mesh to change vertex alpha values, re-export trees and re-package the component. .GMT reverse engineering usually fails when it comes to Trees/Billboards editing (e.g. using 3dSimEd).
thx for the translate Guimengo i try with last version of 3Dsimed , View attachment 18722 i change the "Alpha Sort Offset" value to -1 and no more transparency ! ! but now ingame trees seems darken/unglossy/dead color dont the exact word in english .. steel work on it ..
I would assume Tuttle knows what he is talking about. If he says the original source file is needed, it will be needed. That means we must ask feels3 to do the update. I will do so.