Creating Track Mesh From Boundary Lines?

Discussion in 'Track Modding' started by steveluppino, Jul 3, 2016.

  1. steveluppino

    steveluppino Registered

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    Hello

    I wish to create a new track mesh for a rfactor 2 track in 3dsmax by picking the two boundarys and deleting the existing mesh. I saw one technique that was complicated and required alot of work to adjust, and was wondering if anyone who was more familiar with 3dsmax knew of a faster method and could give us a few short explanation how to carry it out.

    Thanks.
     
  2. Jka

    Jka Member Staff Member

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  3. Coutie

    Coutie Moderator Staff Member

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    You can also attach them, make it so the 1st verts of each spline are across from each other(click the make first button), and do a cross section, then add a surface modifier to the top.
     
  4. Bink

    Bink Registered

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    Other methods also.

    Wouldn't be a good idea to release any of the tracks (or replicating tools), as it could understandably piss off lots of track mod makers.

    I make little test tracks with a 5m or 10m poly (mesh) terrain on each side to test fastLine generation in aiw~thing:

    View attachment 20328
     
  5. Mario Morais

    Mario Morais Registered

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