Hey there guys and gals(?), I can't seem to get invisible collision objects to work properly. When I have 'no render' it collides fine, but as soon as I check 'no render' it does not collide anymore. Here are my settings: And here is a screen capture of my .scn file: View attachment 693 View attachment 694
when you link things, put the collision first instance=barriero8 { render=false meshfile=barrier_col etc instance=barrier { meshfile=barrier_geo08 etc etc etc You should have one for col and one for shad, not both together. Then you set the shad mesh as shadow object and you dont need to use no render, shadow object causes it to not render. You don't need hat, just collision
Ok, I got the collision to work properly. Thanks again mianiak! Now that I've reversed the parenting, my _geo objects are at the world origin. I was able to get around this somehow before, but I can't remember how. I almost think that I might have unlinked the geometry for .gmt output. Is there any way around this so I can leave everything linked properly in Max and just click "Do Mesh"?
Linking is only effective when max writes the scn file, you can still do it manually, but by using it you can save a lot of manual editing. Make sure all the objects have the same centre (pivot). Grab SoulCollection3dsMax_v064.zip from here, http://www.neilblevins.com/cg_tools/soulburnscripts/soulburnscripts.htm you can use putPivot to place the pivot in a single spot with one click.