Hmm. i could do that but then someone has to trigger it on the quali and i dont really want to do that either. as im already running out of buttons myself. So basically is there any other way with enginemap or anything else for the car so i can have qualifying engine that lasts like 5-10 laps max but has slightly more power? as its 1982 so push to pass does not really seem fitting for my purpose really
You can have a qualifying engine that will kill itself over less than a race distance by making it an upgrade option and making people switch between qual and race. You don't want that, and I understand why.
rF2 doesn't have the option to limit a driver's engine mixture selections (unfortunately; another reason emulating modern F1 has been difficult, because the recent regulations
did have such a limit) so as soon as you have a higher engine mode that produces more power and more wear, you introduce a "push to pass" mode that can be used in a race - because a driver can use it sparingly enough to avoid blowing the engine (especially if it's to last 5-6 laps in qual) and make use of the unrealistic extra performance. Then your NA engine race becomes a push 2 pass strategy fest.
You can set up p2p, now that it's finally available, so that you only need to activate it once after entering the car (even while sitting there in the pits) and then it will remain active until you exit the car again. Easy enough to manage with a keyboard in reach.
You can also make it completely unavailable in the race. I think this would be ideal for 80s F1.
Sure, having "Push 2 Pass" appear in qualifying doesn't feel very classic F1, but it's probably the best compromise.
To test:
Find your EngineMixtureRange line in the engine.ini, and make the base setting lower by maybe 5%. You'll need to either boost up the torque curve to compensate or use the HDV engine parameters (general torque and power mult) to get back to the original power.
If the standard line is EngineMixtureRange=(0.98,0,1) , you want to lower the base and then use the step to get back to it, so for example
EngineMixtureRange=(0.94,0.04,1)
There's still only the single setting available, so the player can never get to that second setting (without p2p), and if you compensate for the reduction in power you get your normal race mode.
Then in the HDV:
Code:
[PUSH2PASS]
Push2PassType=0
Push2PassEngineMap=1
Push2PassThrottleRequired=0
Push2PassMinStartSpeedKPH=0
Push2PassHoldButton=false
Push2PassMaxUses=9999
Push2PassMaxTime=0 // this will show negative time when de/activated; can make it a very large number instead, same effect
Push2PassTimePerPush=0
Push2PassActivationsPerLap=0
Push2PassBoostMap=0
Push2PassHybridMap=0
Push2PassInRace=0
Push2PassInQuali=1
Push2PassInWarmup=0
Push2PassInPractice=0
That gives you unlimited p2p in qualifying only, that never switches itself off, and can be activated at rest and with 0 throttle. You only need to activate it once each time you get in the car. It's not available during the race at all, so no exploits.
That's what I'd do.