Yes, but i don't know the exactly english word.. Oran Park is a very ?bumpy? track.. How to add bumpy tarmac on a track ?
The suggestion is for a new name for the script To add bumpy you can use "noise" modifier. My PointTool script have random points to ad some variation but is to basic. Noise modifier i think is better. P.S. Oran Park is bumpy because the track was made from the point cloud. So the bumps are real not created randomly.
Thanks all for your suggestions for the new name. I decide for "SplineTrackMaker" no more Trackmaker pro or trackmaker.
MTM sounded nicer Spline is not a very nice word for a title. It is like if you make a terrain editting tool and call it nurbs terrain maker. They are just math names and not very comercial. Just my opinion. Enviado desde mi GT-I9505 usando Tapatalk 2
After fix some bugs and add some functions now manipulate edges and terrain panels is better I can merge edges and tracks with splines.
Nice Track! If you post it.. I will post a fastSpline for it. You could assign your cam to fast for a new video. [What did you make the max video with? Is it part of max or separado?] edit: It looks like you did the pit surface in the 'perfect' way (for aiw~thing to be able to build pits). It would be a great track to write my pit code with.... (nudge, nudge, wink, wink, knowwhatimean?)
@bink you stolen the words of my mind. i can send the max file. send me your e-mail by PM. I use camtasia to record video.
Cool can i get the AIW file when ready? one question: Your script create Xobjects? (pitin, pitout,start..)?
no.. have not coded anything to make xThing planes with yet. And... before asking about lines not always exactly on track surface: 1. To do that would take as many knots as waypoints... 2. is why I don't fly my camera off of spline... 3.. the way I measure spline offsets, z axis does not matter. So... here is the file back... now with corridors, formation lines, cut corner, and fast splines... plus a BL of waypoints. View attachment 9104 edit: Hey Mario... I have not made an AIW file for 3 or 4 months now. After I was able to add my own fast line and run it in rF2, I stopped working on that, and started working on everything else. I'm not even sure where that code is... probably in version 20 something. I was just adding a fastSpline for you to fly your cam on.... (drive carefully).