Create a small track with Trackmaker 1.0

Discussion in 'Track Modding' started by Mario Morais, Jul 30, 2013.

  1. Mario Morais

    Mario Morais Registered

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    I start a small track using trackmaker and PointTools
    First 15 minutes for build the reference splines and create main track and pit box.
    [​IMG]
     
  2. Mario Morais

    Mario Morais Registered

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    Add more cross lines for tight corners
    [​IMG]
     
  3. Mario Morais

    Mario Morais Registered

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    I change the elevation of main track now need to align the pitbox track with main track!. No problem i go to "Elevation profile" tab press "Up. from Spl" and update the pit_box reference line from other Spline( main track reference spline) and the Z coordinates will match with main track.
    [​IMG]
     
  4. Mario Morais

    Mario Morais Registered

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    Add a camera to main track for a quick visual check.

    [​IMG]
     
  5. Mario Morais

    Mario Morais Registered

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    Adding Road edges to main track. Don't check the option "use track normal" to get flat edges.

    [​IMG]
     
  6. Mario Morais

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    Mapping the main track using "Spline mapping" just one click!
    Don't need to pick the spline the script take from center.

    [​IMG]
     
  7. Mario Morais

    Mario Morais Registered

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    Edge mapping one click
    [​IMG]
     
  8. Mario Morais

    Mario Morais Registered

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    Add terrain and some random Z variation with Pointtools.

    [​IMG]
     
  9. Hazi

    Hazi Registered

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    thanks - could you do exactly that in a video (start to finish) ? TIA

    PS: or did you allready? - cannot check cause everything blocked here at work
     
  10. Rik

    Rik Registered

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    Thanks Mario!
     
  11. Mario Morais

    Mario Morais Registered

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    Yes i will do a video. This is to show the possibilities of script.
     
  12. Mario Morais

    Mario Morais Registered

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    For pitbox track split the splines for EDGES and Terrain panel to add the edge from track pitbox.

    For track merge i have to choices.
    Merge with "shapemerge" compound object or do it with splines.
    For shapemerge need to collapse track to editpoly and take the cut spline from main track.
    If merge with splines i need to snap the lines to the main track and apply spline mapping at the end.

    [​IMG]

    I don't need to delete nothing i just move the points to snap main track and convert the curves to lines.
    Detach the center line for mapping after cut the track and add edges.

    [​IMG]
     
    Last edited by a moderator: Jul 31, 2013
  13. Mario Morais

    Mario Morais Registered

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    Final Spline
    [​IMG]

    Result mesh
    [​IMG]
     
  14. Hazi

    Hazi Registered

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    :rolleyes: amazing
     
  15. Mario Morais

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    After fix some small bugs in script the final track merge. Track , edges and terrain all with spline.
    When collapse all to mesh can do the small fix and mesh optimizations.
    The UV mapping are made with the original border splines.
    [​IMG]
     
  16. Sam Moss

    Sam Moss Registered

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    Big thanks to yourself Mario for all the work you put into these scripts ;). Max is a steep learning curve and your tools make things much easier. I hope it helps more people to create good tracks in the future as its much easier now to take an existing track from rF1 and modify it to a better quality.
     
  17. Ryno917

    Ryno917 Registered

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    Nice stuff! I'd recommend changing the name, though; as there is a Track Maker plugin for Maya that was made by someone else. Using the same name could cause some confusion. :)
     
  18. Mario Morais

    Mario Morais Registered

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    Any suggestion?
     
  19. Jka

    Jka Member Staff Member

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    rTrack Creator :p

    Cheers!
     
  20. Mario Morais

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    The tool is not only for rfactor.
     

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