lol - skyrim performance is exactly as one might predict. They need to test cores vs clock rate, which they haven't done. Great game btw. Am loving it.
No need. Check how AMD Phenom performs locking down cores. Going from 2 to 6 didn't make "almost" any difference. So all that is left is to increase clock rate to improve performance.
I will use the advantage of my SSD. My question ist: Core AND Data File install on "C" (SSD)? Or Core on SSD and Data on HDD ? cheers
Where have they mentioned that R Factor 2 will only use 2 cores? Just because 2 is in the reccomended requirements doesn't mean it won't use all 4 on a quad. Quad's are pretty standard nowadays so I'd be amazed if it doesn't use all 4.
Never mind, found my answer, really sucks, I don't see why it doesn't use as many cores as you can throw at it tbh.
I never said it wasn't complicated but many modern applications use more than 2 cores. My as many cores as you can throw at it was a flippent comment, not to be taken litterally, as I didnt actually believe you could throw cores at a computer program, if you need that spelling out also.
You'll be hard pressed to find software that properly uses multithreading. I don't know of a single real-time physics engine that can multi-thread. In games the one thing you might find is putting different areas of the simulation on different cores. Have physics run on Core #1, Sound and other detachable stuff on Core #2. Quad core being a de facto consumer standard doesn't help with the software technology so far not being able to make use of it.
How easy it is to multithread a program depends on what it does. A program like 3DSMax is extremely easy by just splitting up the rendered image into buckets, a game however is a lot more complicated. It's largely a sequential operation. For example, the AI and sound require the physics to be finished, the physics requires the input to be finished, and the input requires the last frame to be finished. There just aren't that many places where you can do things concurrently.
Modern can mean very different things from the viewpoints of a game company and an enthusiast. To the enthusiast anything older than Ivy Bridge isn't modern, even though it isn't released yet (woe is me with my puny Sandy Bridge). =)
For me, "modern dual core" means Clarkdale or newer from Intel and something between Brisbane and Regor (and newer of course) from AMD. And I'm enthusiast too