Correct naming of exit official..?

Discussion in 'Track Modding' started by Jka, Jun 25, 2012.

  1. Jka

    Jka Member Staff Member

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    What is correct naming order of pit exit official?

    Should it be "Official_01" and used anim files "EXITOFFICIAL_HOLD.ANM", "EXITOFFICIAL_IDLE.ANM" and "EXITOFFICIAL_WAVE.ANM"?

    With these parameters pit exit official animation do not work. Character stands like a stone, hands down, without any animation in sim.

    Cheers!
     
  2. mianiak

    mianiak Registered

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    Instance=PitOfficial_000
    {
    MeshFile=PitOfficial_000.gmt CollTarget=False HATTarget=False ShadowCaster=(Static, Solid) Reflect=True
    AnimFile=EXITOFFICIAL_HOLD.ANM
    AnimFile=EXITOFFICIAL_IDLE.ANM
    AnimFile=EXITOFFICIAL_WAVE.ANM
    }

    I just did the the other day so I can confirm it works.
     
  3. Jka

    Jka Member Staff Member

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    Ah, PitOfficial_xxx... Looks like my recent visit to an optician didn't help, as I couldn't find this information from any ISI-made scn file... :D

    Thank you, mianiak.

    Cheers!
     
  4. jpalesi

    jpalesi Registered

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    I have my track which has 4 variants : the first two have the same pitlane, the same pit exit official, and it's working. The other two have another pitlane, and the official has another location, but doesn't work, it's only playing the idle animation.

    The first pitlane works only with PitOfficial_001, fine. The second one, I tried 000, 001, 002, and the pit official of the 1st variant + the 2nd. None working.

    Any ideas ? thanks.
     

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