[REL] Cooper-Climax T43/45 1957-1958 F1/F2 car + 1959 T51

I tested the Cooper 51 car with the new Logitech RS 50 steering wheel, a significant improvement in the driving feel compared to the old G29 steering wheel. With the G29 steering wheel, Cooper's FFB was one of the best. With the RF2, the RS 50 steering wheel is awesome. The quality of the steering wheel has a big impact on the driving experience.
FFB is a tricky thing and it requires some attention to address the marked difference between cars / tire models.
With the same in-game FFB strength -- which I always have at 100% (minus/negative 100%) -- the car specific FFB strenght that feels right can vary between 30 and 100% in my Moza R16, whilst in the Moza R9 it varied between 50% and 120% (±).
For instance, Formula ISI, Indy / Dallara DW12, Vette C6R, Formula Renault 3.5, ... basically, in general, all cars pre-garbage 2017-18 TGM tyres, will require a higher car specific FFB than those melting caramel excuses of a tyre that came with those.
Post 2021 tyres -- newer adjustments -- are still requiring less car specific FFB strenght and, honestly, I still prefer the pre 2017/18.

Important Note for MOZA users: go to the controller.json file and edit the MaxTorqueOutput to match your wheel's max Nm as all profiles are set to 16Nm and it scales wrong on weaker wheels and clips FFB into a numb crap.
 
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FFB is not that tricky when you understand that there is physics, and you understand physics at least a little. Once set, I never tweak my FFB multipliers and keep it simple.

@Seven Smiles Yes, I just looked it up, as I never did before. Interestingly it is set for me at 2.5 in main game and devmode too. Technically with my T300 wheel it probably should be around 4Nm ? But FFB was always good to me, and I am not going to change it.

In fact the weight of steering should be just as heavy as it is required to perceive grip. Super resistant steering will just wear your hands, wrists and shoulders and will make catching car a lot more difficult, or even impossible. Steering should be stiff, and quick in terms of how wheel turns itself when car is yawing and front wheels do their stuff, but steering should not be excessively resistant for driver inputs, at least in normal driving situations, moderate yaw angles and so...

Also what I REALLY disagree with, when simracers want FFB such as typical in AC - super proactive FFB, when it acts with all cars as if they had 10degrees or more of caster, very fast steering rack, massive grip levels, does all sorts of things that guys like gamermuscle thinks all cars has to be doing. While in reality car has about 5-6degress of caster, slow steering rack, medium grip levels, nothing about geometry and physics overall that would suggest there would have to be certain braking feel in FFB or any nonsense that some experts claim there NEEEEEEEEEEEDS to be in FFB.

I understand it is a good thing for some to perceive that FFB is doing A LOT, and they can do less, like everything in life - they want to do less. They are the reason why children doesn't go outside to play, and people in general doesn't communicate anymore like they used too.
 
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