(google translate) Hello, I convert a circuit from rF1 to rF2 for private use and I encounter a texture problem after the application of the real road shader Does anyone have an idea to solve this problem? Thanks in advance for the help

. . . yes . . . looks like there are too many faces converging at the same vertex . . . you can just rebuild the faces in that area or my guess is that the whole track mesh probably needs rebuilding