//[[gMa1.002f (c)2013 ]] [[ ]]
[MULTIPLAYER]
[ Multiplayer General Options ]
Net Connection Type="5" // 0=28k, 1=56k, 2=ISDN, 3=128kbps cable/dsl 4=256+kbps cable/dsl, 5=LAN, 6=custom
Upstream Rated KBPS="5000" // Rated uploading speed of connection, in kilobits per second
Downstream Rated KBPS="5000" // Rated downloading speed of connection, in kilobits per second
Bind IP="0.0.0.0" // By setting this to anything other than 0.0.0.0 will cause network traffic to bind to the specified IP. This should only be set if the host machine has more than one network adapter
Multiplayer Enum Type="1" // 0=LAN, 1=Internet
Multiplayer Sort Type="0" // 0=Ascend, 1=Decend
Multiplayer sort field="0" // Default to 0 to sort by game name
Multiplayer sort value="" // Blank implies wildcard search
Multiplayer filter password servers="0" // Setting to true will add filter to only search for servers that have a password and discard all servers without a password
Multiplayer filter first operand="" // Blank implies no filtering will be done, otherwise this operand must be a field in the active server list
Multiplayer filter operator="" // Blank implies no filtering will be done, operator can be either >, <, or =
Multiplayer filter second operand="" // Blank implies no filtering will be done, otherwise this must be string value
Multiplayer auto retrieve servers="1" // If true then game will auto download server list when possible. If false, it won't and user will have to manually download the list
Net Flush Threshold="472" // threshold for auto-accumulation flush while building data chunks (default is standard MTU of 536, minus 64 bytes room for layer headers: 472)
Simulation Port="54297" // range is 1025 - 65535
HTTP Server Port="64297" // range is 1025 - 65535. Used for file sharing
Allow Chat In Car="1" // whether to allow incoming chats to appear while in car
Autoscroll Chat="1" // whether to auto-scroll chatbox as new chats arrive
Colorcode Chat="1" // whether to color-code chats in the chatbox
Display Laggy Labels="0" // whether to display vehicle labels on vehicles with laggy connections
Delay Vehicle Graphics="1" // if true, delay loading vehicle graphics when clients join in order to reduce the pause
Temporary Vehicle Graphics="10" // number of vehicle graphical instances to load at init time for temporary use when clients join (if number is exceeded, quality will deteriorate)
Extrapolation Time="2.00000" // Extrapolation time (in seconds) before car disappears
Position Spring="16.00000" // Position spring at 1000ms latency (lower latencies have stronger springs, higher latencies have same springs)
Orientation Spring="28.00000" // Orientation spring at 1000ms latency
Damping Multiplier="1.00000" // 1.0 = critical damping, higher values are overdamped, lower values are underdamped and not recommended
Path Prediction="1.00000" // Influence of the AI path on remote vehicle prediction (0.0-1.0)
Remote Vehicle Collision="200.00000" // Maximum distance from current vehicle that we will run collision on remote vehicles to prevent them from appearing to go through walls
Leave/Join Messages="3" // 0=none 1=in-car 2=monitor 3=both
Buddy List Announce="1" // whether to allow other players to see what game you are in
Auto Join Chat Server="0" // Whether to auto join to lobby chat during start up
Spectator Mode="1" // Join games in spectator mode (rather than with a separate vehicle)
Spectator Starting View="4" // Preferred starting camera view as spectator
Spectate Vehicle="" // Preferred vehicle to spectate upon join
Show Seating="0" // Show vehicle seating and status (driver/passenger/spectator) when vehicle labels are on
Lobby Chat Nickname="" // Nickname to use in Lobby Chat, if this is blank player name will be used
Live Updates="1" // whether to download news and UI elements on game load. (28.8s turn this off)
Auto Exit="0" // whether to automatically exit after leaving auto-hosted/auto-joined games
Download Custom Skins="1" // whether to automatically download skins from when clients join server with custom skins
[ Multiplayer Server Options ]
Default Game Name="LESDEGLINGOSDUTARMAC CHAMP" // Name of last multiplayer game we hosted
Collision Fade Thresh="0.70000" // Collision impacts are reduced to zero at this latency
Announce Allowed="0" // Whether to announce server to matchmaker
Announce Host="1" // Whether servers will attempt to register with the matchmaking service
In developement="0" // Whether server is running an unchecked mod. Server will not be listed in normal matchmaking queries
Closed Qualify Sessions="0" // 0 = open to all, 1 = open but drivers will be pending an open session, 2 = closed
Closed Race Sessions="1" // 0 = open to all (currently N/A), 1 = open but drivers will be pending an open session, 2 = closed
Race Rejoin="2" // Whether disconnected players can rejoin a race session: 0=no 1=yes with fresh vehicle 2=yes with vehicle in same physical state
Enforce Real Name="0" // Whether Server will display real name used at time of account creation
Driver Swap Setups="1" // whether vehicle setup is transferred during driver swaps (except steering lock and brake pressure) ... note that UI garage is now loaded for vehicle when you become a passenger
Nagle Algorithm="0" // whether server's system messages are delayed for better packing (lower bandwidth, but some clients see unacceptable delays)
Loading Sleep Time="0" // Milliseconds that dedicated server sleeps between each instance while loading tracks and vehicles
Loading Priority="1" // Dedicated server's priority level when loading tracks and vehicles: 0=low, 1=normal, 2=high
Pause While Zero Players="0" // Whether to pause a dedicated server (and stay in practice session) if no human players are present
HTTP Server Enabled="1" // Whether the dedicated server starts a HTTP server
HTTP Server Max File Size="500" // Maximum file size, in MB, that the HTTP server will provide
HTTP Server Document Root="Packages" // Document root for HTTP server. This path is relative to path stored in data.path. data.path located in root install path
HTTP Server Send Rate="-1" // EXPERIMENTAL Data rate (kilo bits per second) at which internal HTTP Server will delivery content
Allowed Traction Control="0" // max level 0-3
Allowed Antilock Brakes="0" // max level 0-2
Allowed Stability Control="0" // max level 0-2
Allowed Auto Shift="0" // max level 0-3
Allowed Auto Clutch="1" // max level 0-1
Allowed Invulnerability="0" // max level 0-1
Allowed Opposite Lock="0" // max level 0-1
Allowed Steering Help="0" // max level 0-3
Allowed Brake Help="0" // max level 0-2
Allowed Spin Recovery="0" // max level 0-1
Allowed Auto Pit="0" // max level 0-1
Allowed Auto Lift="1" // max level 0-1
Allowed Auto Blip="1" // max level 0-1
Forced Driving View="0" // 0=no restrictions on driving view, 1=cockpit/tv cockpit/nosecam only, 2=cockpit/nosecam only, 3=cockpit only, 4=tracksides, 5=tracksides group 1
Must Be Stopped="1" // Whether drivers must come to a complete stop before exiting back to the monitor
Allow AI Toggle="0" // Whether users are allowed to toggle to AI control on the fly
Allow Spectators="1" // Whether to allow spectator clients to join the server.
Allow Passengers="1" // Whether to allow spectators to join a car as a co-driver/passenger. If set to 1 and Allow Spectators is set to 0, spectators will be kicked from the game during the Race Session.
Allow Hotswaps="1" // 0=drivers can only change at pitstops using the pit menu, 1=Drivers can switch at anytime with the Driver Hotswap key
Allow Spectator Chat="1" // Whether to allow spectators to send chat messages
Allow Passenger Chat="1" // Whether to allow passengers to send chat messages
Max MP Players="25"
Max Data Per Client="9999" // if desired, a per-client upload limit (in kbps) will be used if lower than the computed throttle rate
Unique Vehicle Check="0" // server setting, will check client vehicles to deny duplicates of the same vehicle
Minimum AI="0" // server will ensure this number of AI, but only at the beginning of practice/qual sessions
Maximum AI="32" // prevent more than this # of AI (there may be other limits)
Vote Percentage Add AI="49" // must EXCEED this percentage to pass vote for adding AI (set to 100 to disable)
Vote Percentage Next Session="58" // must EXCEED this percentage to pass vote to advance to next session (set to 100 to disable)
Vote Percentage Other="66" // must EXCEED this percentage to pass vote for race restart, event restart, or load next race (set to 100 to disable)
Vote Min Voters="1" // minimum voters required to call vote (except for adding AIs)
Vote Max Race Restarts="1" // maximum race restarts called by vote
SuperAdminPassword="" // Chat "/admin <password>" to become super-admin. Super-admins are secret and can change the regular admin password with "/apwd <new_password>" (which also removes all current regular admin control).
Admin Password="tototototo" // Chat "/admin <password>" to become admin (make sure admin and super-admin passwords are different). Exit or chat "/admin" to become non-admin. One super-admin plus three regular admins are now allowed.
Admin Functionality="1" // 0 = non-admin's can NEVER call or vote, 1 = non-admin's can't call or vote if admin is present, 2 = non-admin's can call and vote, but admin's vote wins, 3 = if non-admin calls, all voting is normal, but any admin calls win instantly
Allow Any Event="1" // 0 = don't allow users to vote for specific tracks, 1 = allow users to vote for any track in server list, 2 = allow users to vote for any track, note that admins can do anything
Test Day="0" // 0 = normal sessions (practice, qualifying, warmup, race), 1 = 30-hour test "day"
Practice 1 Time="165" // 0 = use default from GDB, otherwise this is # of minutes for practice 1 (1-10 by 1, 15-90 by 5, 105-165 by 15)
Qualifying Time="25" // 0 = use default from GDB, otherwise this is # of minutes for qualifying (1-10 by 1, 15-90 by 5, 105-165 by 15)
Qualifying Laps="255" // 0 = use default from GDB, otherwise this is # of laps allowed in qualifying
Warmup Time="5" // 0 = use default from GDB, otherwise this is # of minutes for warmup (1-10 by 1, 15-90 by 5, 105-165 by 15)
Race Client Wait="32" // Seconds to wait at the beginning of a race session for clients to get ready and go to grid
Allow Hotlap Completion="16" // Allow hotlap completion before switching sessions (1=testday/practice1 2=practice2 4=practice3 8=practice4 16=qual, 32=warmup, 63=all)
Delay Between Sessions="30.00000" // Dedicated server delay before switching sessions automatically (after hotlaps are completed, if option is enabled), previously hardcoded to 45
Delay After Race="90.00000" // Dedicated server additional delay (added to "Delay Between Sessions" before loading next track
Server Session End Timeout="300" // Session is advanced automatically after N seconds after completion (non-dedicated server only)
Client Fuel Visible="2" // whether fuel level is visible in results file (0=never, 1=on clients, 2=on server, 3=both)
Pit Speed Override="0.00000" // pitlane speed limit override in meters/sec (0=disabled)
Enable Autodownloads="1" // Whether to allow clients to autodownload files that they are missing.
Unthrottle Prefix="_" // Prefix of any clients to be unthrottled (use with caution!)
Unthrottle ID="-9999999" // Unique ID of client to be unthrottled (use with caution!)
Lessen Restrictions="0" // Allows careful users to test the limits
Join Password="totototo" // Password for clients to join game
Isolation="0" // Reserved
MOTD="" // Message of the day