Confused about RF2 shaders

Discussion in 'Track Modding' started by Normark, Sep 25, 2019.

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  1. Normark

    Normark Registered

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    Hi
    I have googled and serced 397 dev corner, but maybe I´m getting to old, bacause I´m a bit confused about shaders.
    With RF1 wee should place the shaders in "hardwareshaders", but when i Google, I find that you just point the material editor to a shared folder in RF2 Steam installation.
    In Steam installation I find a mas file in the shared folder, but I can´t extract the CoreShaders masfile with eighter the RF1 mas tools or the RF2 mas tool.
    Someone know what the secret behind the shaders are?
    I know the easy answer: "why don´t you just Google it, if I can find it so can you", but I find different answers around, think some old threads still pop up, and I can´t find some new answers.
    Best regards
    Normark
     
  2. Tommy78

    Tommy78 Registered

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    You don't need to extract the mas file in rF2.
    In the material editor just select the location of the mas file, then restart 3d max.
     
  3. Normark

    Normark Registered

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    Hi Tommy
    Thanks for a fast reply :)
    I have tried to point the material editor to the shared folder in the steam installation, but that doesn´t work, I think I mess things up as I try to import a RF1 track which has the old shaders.(one of my old RF1 kart-tracks)
    I can import the GMT´s but get som missing shaders, but I have to point to the location of the old shaders.
    I will have to try som solutions, it works but not optimal :)
     
  4. Coutie

    Coutie Moderator Staff Member

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    Rf2 does not support rf1 shaders, so that won't work.
     
  5. Normark

    Normark Registered

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    Here is a link to my first conversion of one of my tracks, rf1 to rf2.
    I seem to work in some way only with textures, don´t know about that shaderstuff.
     
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