Dear all, Recently I asked a question which was answered in the latest CS blog about how the studio thinks about the structure or how the Safety Rating system should function. Because in my opinion SR rating systems in other games often influence the way we race in a unrealistic matter. And the answer was basically to come up with suggestions and ideas. I'd like to start this thread to share and hopefully have a discussion on how it should work in your opinion. There are a lot of knowledgeable people on board imo. In other games SR is subtracted with every contact with cars or track barriers. The idea behind this, and how it often is explained and defended, is based on budget control. When you cause or receive damage it costs money. Though in my opinion SR should be part of the total rating and a indication of your racecraft and behaviour on track. As "Safety rating" implies. I don't have a inside in what is technically possible, but as asked hereby my go on what I hope is possible. I asume the cars already have a invisible collision box to determine where a car collides and what the resulting damage of that contact is, as part of the damage model. I also know position data of all cars can be stored, replays and leaderbord information. A big step forward for me would be when cars or multiple cars collide, e.g. timestamps are created with a bandwidth of time forward and backward, stored to a temporary database. The combination of e.g. track position,speed,brake,and impact location on the car maybe could be used to make a situation analysis of the time stamps and create a more fair SR system. This could maybe also have a different outcome in classes where more contact is generally allowed. I don't think a system like this is required in real-time, and could run at the end of a session, therefore the timestamp idea. Another idea that comes up with this, is a optional "incident review" video that can be viewed after a session using the same timestamp data. Like to hear your ideas.