gabriel666
Registered
Nothing special, only fight little bit with IA
Lights off in the room, screen tilted 15 degrees. And it was easyBut tell me - how did you know where you were driving?![]()
The looks have changedSpa really hasn't changed at all, and it pretty old tech now. Glad you think it's changed a lot, but I certainly don't feel it from the vid.![]()
YupTextures havent changed either, its the exact same assets as before, but shaders do better work now, but the HDR is the biggest difference, it does a lot
No sorry, that video is not fairYou are comparing the same track and same car that has not changed very much (except one update). Lighting has improved, but the most noticable is the HDR of course, and in this case it looks terrible. HDR doesn't really work good in the dark. The road is completely black while objects receive light. And HDR came not many builds after b49, so this video could easily be mistaken for build ~100 or something. You could have chosen a different time of day, when the HDR looks much better. But it's still an very old track and car.
But I'm not saying that rF2 has not changed, because it really has. It is the content (car and tracks) quality that has really been improved over time so maybe you should do a video comparing the old content (spa+eve) with new content (loch drummond/mores/silverstone+any new car).
How do i embed from Vimeo? It just has a blank post when insert the link
Embed is working, very cool vid, chill song had to shazam it![]()
Neither Sun nor specular reflections have proper strength in rF2. They're not distinct from other bright objects from bloom filter's point of view. This means, if you set your bloom filter sensitive enough to react to Sun and specular reflections, you will also end up having white blowouts all over the place.Just noticed how cool the dawn is in rf2 xD