Megane Trophy hotlap@ Nurburging 24h 8'38 This Megane is a bit harder to push at 100% there, it loses the rear quickly at any wing setting, so I set the ride height nose up.
Wondering why I have let my VR headset to collect dust, rFactor is just awesome VR game, specially rain races. Mirror screen doesnt have as good fps as headset has, no stuttering on headset, but minor on mirrorscreen recording. Pretty much maxed settings, road reflections off just because those arent working well on wet asphalt. Porsche GT3 Cup rain race at Nurburgring GT sprint, 10 laps.
I don't know why or how, but I forgot about this KartSim thing until the most recent update about it. I finally gave it a try and I'm really enjoying it. This is the first session I've done with these Karts, they immediately feel much better than what I remember of the old ISI karts and once you get a feel for them, they're incredibly fun. I have to use 25% smoothing to keep my wheel from oscillating like crazy but that allows me to use 100% FFB strength, which I feel is necessary to be able to feel what's going on in these.
I7-8700k@5ghz, 16gb@~4000mhz/16-35, gtx1080ti@1987/12ghz, evo ssd, g27+AP Elextrix brakemod, Lenovo explorer 2880x1440p, supersampling is good question, long ago set something, but nowadays can't even find the place where that is, please tell me if you know where to search that setting. Edit: moved rest to proper thread -> https://forum.studio-397.com/index....ead-settings-tips.55249/page-113#post-1023850
Depends of your headset. You can use steam vr to add supersampling. But there are other ways with some headset (oculus you can use opencomposite or oculus debug tool for example)
@DrivingFast For me Ryzen 2700X - 16Gb - 2080 RTX. Oculus Rift, in Oculus Debug Tools: SuperSampling 1.3 and Fov 1.5 for largest view in miror for capture and no SS in SteamVR. InGame: AA: 3 - Circuit, player, opponent, texture details: Full - Texture filter: X4 - Special effect: Medium - Shadows: High - Shadow blur: Off - Soft particules: High - Rain drops: High - Road reflection: High - Environnement reflection: Low - Visible vehicle: 20 @OdeFinn What headset VR do U use?